Chapter 23. Writing a .NET Arcade Game Using DirectX
In This Chapter
• The User’s Perspective
• The Programmer’s Perspective
• DirectX Interaction
• The Game Class
• Sounds and Pictures
• Layers
• Screens
• The Actors
• Using the Game Class
• E-mail Attack—The Advanced Version
In this chapter, we have some fun and write an arcade game in C# using Microsoft DirectX. DirectX is a technology consisting of low-level APIs for graphics, sound, music, and much more. Because DirectX exposes its functionality through COM objects, we can use it naturally in managed code. Although previous chapters have discussed DirectX, this chapter uses it in the context of a real application.
Tip
At the time of writing, .NET DirectX components have been announced ...
Get .NET and COM: The Complete Interoperability Guide now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.