Part 1: Game Testing Foundation

In this part of the book, we will get familiar with the basics of games QA, including the different types of testing, working with gaming platforms, and how to utilize hardware in game testing.

This part has the following chapters:

  • Chapter 1, Setting the Stage – Introduction to QA for Modern Games
  • Chapter 2, All Engines Go – The Basics of Game QA
  • Chapter 3, A Deeper Look – Types of Testing in Games
  • Chapter 4, Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console
  • Chapter 5, It Must Be Hardware: Testing Hardware in Modern Games QA

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