Project: Fine-Tuning the Render

The final step of this project requires the creation of a stereoscopic camera. However, before moving onto that step, it's best to finalize a beauty render of the room. Although the texturing and lighting is in place, you can spend additional time fine-tuning material, indirect lighting, and render settings. While testing settings, you can deactivate any new render layers by disabling the layers' Renderable button. Recommendations for the fine-tuning follow:

mental ray Area Light The mental ray area light is prone to create fine noise, particularly where the light is in close proximity to geometry. To improve the quality, incrementally raise the High Samples value in the Area Light subsection of the area light's ...

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