Scanline and Raytraced Rendering
By default, the Maya Software renderer operates in a scanline mode. The scanline process operates with these basic steps:
- Surfaces visible to the rendering camera are noted. Occlusion of one surface by another is taken into account.
- Polygon faces of the visible surfaces are projected into 2D screen space. The faces are processed in scanline order. A scanline is a row of pixels within a render. (Technically speaking, a pixel is a sample point that carries an x, y coordinate and a color value; for an image to be stored in a digital system, it must be broken down into a discrete number of pixels.) Hence, a 1280×720 render has 720 scanlines (with each scanline possessing 1280 pixels).
- The final color of each pixel ...
Get Maya® Studio Projects Texturing and Lighting now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.