CHAPTER 6
Texturing and Lighting a Vehicle, Part 2
In Chapter 5, “Texturing and Lighting a Vehicle, Part 1,” you textured and lit an ambulance on a hill. In this chapter, you'll continue the texturing process and fine-tune the render settings. Part 2 of the project will guide you through the following steps:
- Completing the texture maps
- Refining the materials
- Adding motion blur
- Breaking the scene into render layers
- Adding reflectivity
- Creating the final render
In addition, important lighting and texturing theory is included as follows:
- Motion blur
- The Render Layer Editor
Get Maya® Studio Projects Texturing and Lighting now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.