Preface
There are a multitude of built-in UI elements that can be incorporated into a game built in Unity. This book will help you master Unity’s UI system by describing, in-depth, the various UI objects, functionalities, and properties and providing step-by-step examples of their implementation.
Who this book is for
This book is intended for game developers who have worked with Unity and are looking to improve their knowledge of the UI systems provided within Unity. Individuals looking for in-depth explanations of specific UI elements, as well as individuals looking for step-by-step directions explaining how to implement UI items that appear in multiple game genres, will also find this book helpful. A basic understanding of Unity and C# programming ...
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