Book description
Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone
Key Features
- Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions
- Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing
- Optimize your engine without reinventing the wheel
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description
Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.
In Mastering Graphics Programming with Vulkan, you’ll focus on building a high-performance rendering engine from the ground up. You’ll explore Vulkan’s advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.
By the end of this book, you’ll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan’s full potential.
What you will learn
- Understand resources management and modern bindless techniques
- Get comfortable with how a frame graph works and know its advantages
- Explore how to render efficiently with many light sources
- Discover how to integrate variable rate shading
- Understand the benefits and limitations of temporal anti-aliasing
- Get to grips with how GPU-driven rendering works
- Explore and leverage ray tracing to improve render quality
Who this book is for
This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.
Table of contents
- Mastering Graphics Programming with Vulkan
- Acknowledgments
- Contributors
- About the authors
- About the reviewer
- Preface
- Part 1: Foundations of a Modern Rendering Engine
- Chapter 1: Introducing the Raptor Engine and Hydra
- Chapter 2: Improving Resources Management
- Chapter 3: Unlocking Multi-Threading
- Chapter 4: Implementing a Frame Graph
- Chapter 5: Unlocking Async Compute
- Part 2: GPU-Driven Rendering
- Chapter 6: GPU-Driven Rendering
- Chapter 7: Rendering Many Lights with Clustered Deferred Rendering
- Chapter 8: Adding Shadows Using Mesh Shaders
- Chapter 9: Implementing Variable Rate Shading
- Chapter 10: Adding Volumetric Fog
- Part 3: Advanced Rendering Techniques
- Chapter 11: Temporal Anti-Aliasing
- Chapter 12: Getting Started with Ray Tracing
- Chapter 13: Revisiting Shadows with Ray Tracing
- Chapter 14: Adding Dynamic Diffuse Global Illumination with Ray Tracing
- Chapter 15: Adding Reflections with Ray Tracing
- Index
- Other Books You May Enjoy
Product information
- Title: Mastering Graphics Programming with Vulkan
- Author(s):
- Release date: February 2023
- Publisher(s): Packt Publishing
- ISBN: 9781803244792
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