Book description
The exclusive, official guide to the very latest version of Maya
Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline.
Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials
Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools
Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines
Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry
If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.
Table of contents
- Cover Page
- Half Title Page
- Title Page
- Copyright
- Dedication
- Acknowledgments
- About the Authors
- Contents at a Glance
- Contents
- Introduction
- Chapter 1: Working in Autodesk Maya
- Chapter 2: Virtual Filmmaking with Autodesk Maya Cameras
- Chapter 3: Modeling I
- Chapter 4: Modeling II
- Chapter 5: Animation Techniques
- Chapter 6: Animating with Deformers
- Chapter 7: Rigging and Muscle Systems
- Chapter 8: Paint Effects
- Chapter 9: Lighting with mental ray
- Chapter 10: mental ray Shading Techniques
- Chapter 11: Texture Mapping
- Chapter 12: Rendering for Compositing
-
Chapter 13: Introducing nParticles
- Creating nParticles
- Spawning nParticles from an Emitter
- Making nParticles Collide with nRigids
- Using nParticles to Simulate Liquids
- Emit nParticles Using a Texture
- Using Wind
- Shading nParticles and Using Hardware Rendering to Create Flame Effects
- nParticles and Fields
- Real World Scenario
- Rendering Particles with mental ray
- The Bottom Line
- Chapter 14: Dynamic Effects
- Chapter 15: Fur, Hair, and Clothing
- Chapter 16: Autodesk Maya Fluids
-
Appendix A: The Bottom Line
- Chapter 1: Working in Autodesk Maya
- Chapter 2: Virtual Filmmaking with Autodesk Maya Cameras
- Chapter 3: Modeling I
- Chapter 4: Modeling II
- Chapter 6: Animating with Deformers
- Chapter 7: Rigging and Muscle Systems
- Chapter 8: Paint Effects
- Chapter 9: Lighting with mental ray
- Chapter 10: mental ray Shading Techniques
- Chapter 11: Texture Mapping
- Chapter 12: Rendering for Compositing
- Chapter 13: Introducing nParticles
- Chapter 14: Dynamic Effects
- Chapter 15: Fur, Hair, and Clothing
- Chapter 16: Autodesk Maya Fluids
- Appendix B: Autodesk Maya 2012 Certification
- Appendix C: About the Companion DVD
- Index
- Bonus Chapter 1: MEL Scripting
- Bonus Chapter 2: Using Toon Shading
- Color Gallery
Product information
- Title: Mastering Autodesk® Maya® 2012
- Author(s):
- Release date: August 2011
- Publisher(s): Sybex
- ISBN: 9780470919774
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