Conclusion

At this point, you’ve finished learning all of the basic skills involved in writing programs with the Kinect. You can work with the depth image, you can draw point clouds in 3D, and you can do all kinds of things with the skeleton data. Now you’re ready to move on to the rest of this book. For the last chapters, we’ll explore applications of these skills. These skills only really become useful when you learn some background for the various application areas that they unlock. We’ll explore three of these through extended projects in the next three chapters: 3D scanning for fabrication and kinematics for robotics. In each chapter, I’ll introduce you to a some of the basic principles of the field, and then we’ll work through a complete ...

Get Making Things See now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.