Contents
1.1.3 Conversing with the Inner Game Designer
1.2 Tracing the Human Experience in Art—Finding the Theme
1.3 Become a Sucker for Other People’s Experiences
2.3 How Can Games Be about Something?
2.3.1 Representation, Abstraction, Fiction, and Rules
2.3.2 Representational Hierarchy in Games: Rules before Fiction
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