Book description
An up-close account from the world’s first metaverse-embedded reporter
In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about:
- How to understand and define the Metaverse and cut through the many myths and misconceptions around it.
- A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us.
- Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse startup, fit in the ecosystem.
- How to address the many dangers inherent in the Metaverse before it becomes central to the Internet.
Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce.
Table of contents
- Cover
- Title Page
- Preface
- Introduction: Five Stories about Five Core Metaverse Concepts
- PART I: Conception
- PART II: Realization
-
PART III: Promises and Perils
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CHAPTER 8: VR, Interoperability, Web3, and Other Metaverse Myths
- Myth: VR is essential to the Metaverse
- Myth: The Metaverse must incorporate augmented reality
- Myth: Web3 is part of the Metaverse! (Or vice versa.)
- Myth: Photorealistic human avatars and world graphics are the Metaverse's end goal
- Myth: The Metaverse must interoperate across the Internet
- Myth: The Metaverse is for everyone!
- Myth: There is only one Metaverse
- CHAPTER 9: Sex, Abuse, and the Eternal Content Moderation Challenge
- CHAPTER 10: Metaverse Real-World Use Cases—Separating Substance from Hype
- CHAPTER 11: Overcoming the Metaverse Age Cliff and the Immersion Funnel
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CHAPTER 8: VR, Interoperability, Web3, and Other Metaverse Myths
-
PART IV: A Metaverse Worth Fighting For
- CHAPTER 12: Future Paths
- CHAPTER 13: Future Pitfalls—Manipulation, Takedowns, and the Experience Machine
-
CHAPTER 14: Metaverse Lessons for the Next 30 Years
- Community Creates Value—Not the Other Way Around
- Accessibility Isn't Optional; It's Fundamental
- A Game First and Foremost
- Collaborative, In-World Creation Remains the Gold Standard
- Time Shifting and Social Media Are Essential to the Metaverse
- Avatars Shape Culture
- Community and Company Must Grow Together
- Afterword: Where in the Virtual World the Platforms and People from This Book Are Now
- Glossary
- Appendix A: Rules for Avatar Radicals and Reformers
- Appendix B: Advice for Metaverse Reporters
- Acknowledgments
- About the Author
- Index
- Copyright
- Dedication
- End User License Agreement
Product information
- Title: Making a Metaverse That Matters
- Author(s):
- Release date: June 2023
- Publisher(s): Wiley
- ISBN: 9781394155811
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