Book description
New timeline effects and behaviors, better run-time performance (which equals faster graphics display and video playback), native support for PDF and EPS forms, a slew of workflow enhancements, an improved programming language, a redesigned interface--these are just a few in the long list of new features that have Web designers salivating over the newest version of their favorite Web tool: Macromedia Flash MX 2004. Whether you're brand new to the world of Flash development or a veteran chomping at the bit to take advantage of all the latest features, this task-based guide will have you creating high-impact, interactive Web sites with Flash MX 2004 in no time. Best-selling author Katherine Ulrich is at it again here, using simple step-by-step instructions and loads of visual aids to cover every aspect of Flash design, from the basics of vector animation to sophisticated interaction and transition effects. Throughout, you'll find the direct, friendly language and plethora of tips that have become the hallmark of the popular Visual QuickStart series.
Table of contents
- Copyright
- Thank You:
- i. Introduction
-
1. The Flash Authoring Tool
- Understanding Flash Basics
- Working with Flash Documents
- Working with Template Documents
- Touring the Flash Authoring Environment
- About the Timeline
- About Document Properties
- Using Grids
- Using Rulers and Guides
- Working with Snapping
- About the Toolbar
- Viewing Graphics at Various Magnifications
- About Panels
- Working with Grouped Panels
- Using Custom Panel Sets
- About the Property Inspector
- Using the Help Panel
- Customizing Keyboard Shortcuts
-
2. Creating Simple Graphics
- Touring the Tools
- Using the Line Tool
- Setting Stroke Attributes
- Setting Fill Attributes
- Using the Geometric Shape Tools
- Using the Pencil Tool
- Using the Pen Tool: Straight Lines
- Using the Pen Tool: Curved Segments
- Using the Paint Bucket
- Using the Brush Tool in Normal Mode
- Using the Text Tool
- Working with Vertical Text
- Setting Text Attributes
- Setting Paragraph Attributes
- Breaking Apart Text
-
3. Modifying Simple Graphics
- Setting Selection Preferences
- Selecting Lines with the Selection Tool
- Selecting Fills with the Selection Tool
- Using a Selection Rectangle
- Using the Lasso Tool
- Deselecting Elements
- Repositioning Elements Manually
- Repositioning Elements Numerically
- Basic Editing Tasks: Cut, Copy, Paste
- Editing Existing Elements with Assistance
- Moving End Points with the Selection Tool
- Moving Points with the Subselection Tool
- Reshaping Curves with the Selection Tool
- Reshaping Curves with the Subselection Tool
- Converting, Removing, and Adding Points
- Reshaping Fills
- Changing the Size of Graphic Elements
- Reorienting Graphic Elements
- Distorting Graphic Elements
- Changing the Envelope of Selected Elements
- Modifying Strokes
- Using the Eraser Tool in Normal Mode
- Using the Faucet Modifier
- Modifying Fill Colors
- Creating Solid Colors: Color Mixer Panel
- Creating New Gradients
- Creating Color Sets
- Putting Gradients to Work
- Modifying Applied Gradients
- Applying Attributes of One Graphic Element to Another
- Converting Lines to Fills
- 4. Complex Graphics on a Single Layer
-
5. Graphics on Multiple Layers
- Touring the Timeline’s Layer Features
- Creating and Deleting Layers and Folders
-
Controlling Layers and Folders
- To work with the Layer Properties dialog:
- To define the layer type:
- To name a layer or folder:
- To set the visibility of layer or folder contents:
- To prevent changes in contents of a layer or folder:
- To view the contents of a layer as outlines:
- To change the height at which layers or folders display in the Timeline:
- Setting Layer Properties via the Timeline
- Controlling Layer Visibility in the Timeline
- Controlling the Stacking Order of Layers
- Organizing Layers in Folders
- Working with Graphics on Different Layers
- Cutting and Pasting Between Layers
- Distributing Graphic Elements to Layers
- Working with Guide Layers
- Working with Mask Layers
-
6. Saving and Reusing Graphic Elements
- Understanding the Library Window
- Understanding Library-Window Views
- Understanding Library Hierarchy
- Converting Graphics to Symbols
- Creating New Symbols from Scratch
- Using Symbol Instances
- Modifying Symbol Instances
- Creating Static Symbols via Timeline Effects
- Swapping One Symbol Instance for Another
- Editing Master Symbols
- Modifying Timeline Effects
- Duplicating Master Symbols
- Deleting Master Symbols
- Converting Symbol Instances to Graphics
- Copying Symbols Between Movies
- Creating Shared Libraries
- Using Font Symbols
-
7. Frame-by-Frame Animations
- Using the Timeline
- Creating Keyframes
- Creating In-Between Frames
- Selecting Frames
- Manipulating Frames in One Layer
- Removing Frames
- Making a Simple Frame-by-Frame Animation
- Previewing the Action
- Smoothing the Animation by Adding Keyframes
- Using Onion Skinning
- Editing Multiple Frames
- Understanding Frame Rate
- Varying the Speed of Animations
-
8. Animation with Motion Tweening
- Creating a Bouncing Ball with Motion Tweening
- Adding Keyframes to Motion Tweens
- Animating Color Effects
- Animating Graphics That Change Size
- Rotating and Spinning Graphics
- Moving Graphics in Straight Lines
- Moving Graphics Along a Path
- Orienting Graphics to a Motion Path
- Changing Tween Speed
- Getting Help with Motion Tweens
- 9. Animation with Shape Tweening
-
10. More-Complex Animation Tasks
- Understanding Scenes
- Manipulating Frames in Multiple Layers
- Animating Multiple Motion Tweens
- Animating Shape Tweens in Multiple-Shape Graphics
- Reversing Frames
- Combining Tweening with Frame-by-Frame Techniques
- Saving Animations As Graphic Symbols
- Using Animated Graphic Symbols
- Creating Animated Graphic Symbols with Timeline Effects
- Saving Animations As Movie-Clip Symbols
- Using Movie-Clip Symbols
- Using Animated Masks
- 11. Building Buttons for Interactivity
-
12. Basic Interactivity Using Behaviors
- Touring the Actions Panel
- Customizing the Actions Panel
- Organizing Frame Actions
- Adding Frame Actions
- Adding Event Handlers via Behaviors
- Previewing Actions at Work
- Changing Event Handlers via Behaviors
- Working with Multiple Behaviors
- Using Multiple Handlers for One Button
- Modifying a Behavior’s Action
- Triggering Actions from the Keyboard
- Adding Actions to Movie-Clips
- Adding Actions to Movie-Clip Buttons
- Making Movie-Clip Buttons Display Additional States
- Using Buttons to Control Movie Clips
- Using the Script Navigator
-
13. Authoring Utilities
- Setting Movie Explorer Parameters
- Searching and Editing with Movie Explorer
- Choosing Spelling Checker Options
- Working with Personal Dictionaries
- Running the Spelling Check
- Using Find and Replace
- Carrying Out a Find-and-Replace Operation
- Using the History Panel
- Undoing/Redoing Steps via the History Panel
- Replaying Steps via the History Panel
- Recording Steps with the History Panel
-
14. Using Non-Flash Graphics
-
Importing Non-Flash Graphics
- To import a FreeHand file to the Stage:
- To import Adobe Illustrator (.ai, version 8 or earlier), files to the Stage:
- To import Adobe Illustrator (.ai, version 9 or later), Portable Document Format (.pdf) or Encapsulated PostScript (.eps) files to the Stage:
- To import bitmapped graphics to the Stage:
- To import a series of graphics files to the Stage:
- Turning Bitmaps into Vector Graphics
- Editing Bitmaps with Flash’s Tools
- Using Bitmaps As Fills
- Modifying Bitmap Fills
-
Importing Non-Flash Graphics
- 15. Adding Sound
- 16. Adding Video
-
17. Delivering Movies to Your Audience
- Preparing Your Movie for Optimal Playback
- Publishing and Exporting
-
Working with Flash Player Settings
- To publish a Flash Player (.swf) file:
- To choose a Flash Player version:
- To control how Flash draws the movie’s first frame:
- To choose the version of ActionScript used (Flash Player 6 and 7):
- To list the amount of data in the movie by frame:
- To protect your work:
- To set trace and debug options:
- To compress the .swf file (Flash Player 6 and 7):
- To target specific versions of Flash Player 6:
- To compress the bitmaps in your movie:
- To control compression and sample rate for all movie sounds:
- Publishing HTML for Flash Player Files
-
Controlling Movie Placement in the Browser
- To set the dimensions of the movie-display window:
- To scale the movie to fit a movie-display window:
- To control placement of the movie window in the movie-display window:
- To set playback options:
- To control antialiasing and smoothing:
- To control transparency:
- To see warning about missing alternate content:
- Using Alternate Image Formats
- Using Version Detection
- Creating Projectors
- Creating Publishing Profiles
- Exporting Flash to Other Formats
- Printing from Flash
- Printing from Flash Player
Product information
- Title: Macromedia Flash MX 2004 For Windows and Macintosh: Visual Quickstart Guide
- Author(s):
- Release date: November 2003
- Publisher(s): Peachpit Press
- ISBN: 9780321213440
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