Chapter 3Introduction to the Surface Editor
Just as a quick note before we delve into the mysteries of the Surface Editor, I want to point out that in order to set up surfaces for your objects, you will need to have assigned appropriate surfaces to your model in Modeler. This may seem a pretty obvious thing to do, but I want to ensure that I mention every step of the process, and assigning surfaces to the model is naturally the first step. And because a lot of surface creation is best done within Layout, remembering to assign surfaces may have slipped your mind!
To assign a surface to an object in Modeler, simply select the polygons that you want to apply the surface to and press “q.” The Change Surface dialog pops up with a number of basic options, ...
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