Book description
LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system.
With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.
Table of contents
- Contents
- Acknowledgments
- Part 1 The Art and Science of Texturing
-
Part 2 The Surface Editor
- Chapter 3 Introduction to the Surface Editor
- Chapter 4 Surface Attributes
- Chapter 5 Advanced Options in the Surface Editor
-
Part 3 Creating Textures
- Chapter 6 The Preset Shelf
- Chapter 7 Vertex Color Maps
- Chapter 8 Procedural Textures
-
Chapter 9 Gradients
- Introduction to Using Gradients
-
Input Parameters
- Previous Layer
- Bump
- Slope
- Incidence Angle
- Light Incidence
- Distance to Camera
- Distance to Object
- X Distance to Object, Y Distance to Object, and Z Distance to Object
- Distance to Pivot Point
- X Distance to Pivot Point, Y Distance to Pivot Point, and Z Distance to Pivot Point
- Weight Map
- Surface Thickness
- Working with Keys
- Gradient Tutorials
- Chapter 10 Using Weight Maps for Texturing
- Chapter 11 Image Maps
- Chapter 12 The Image Editor
- Chapter 13 The Texture Editor
-
Chapter 14 The Node Editor
- Getting to Know the Node Editor
- 2D Textures
- 3D Textures
- Constant
- Functions
- Gradients
- Item Info
- Layers
- Materials
- Math
- Ray Trace
- Shaders
- Spot
- Tools
- Vertex Map
- Putting Nodes to Work
-
Part 4 Texture Projections and Mapping
- Chapter 15 Standard Projection Techniques
- Chapter 16 UV Mapping and Editing
- Chapter 17 Map Transformation and Editing Tools
- Part 5 Animating Textures
- Part 6 Effects Processing
-
Part 7 Tutorials
- Chapter 21 Metal Surfaces
- Chapter 22 Wood Surfaces
- Chapter 23 Organic Surfaces
- Chapter 24 Natural Surfaces
- Chapter 25 LightWave/ZBrush Workflow
- Chapter 26 Architectural Surfaces
- Appendix A Commonly Used Words, Terms, and Phrases
-
Appendix B A Guide to Image Formats
- Microsoft Bitmap (.bmp, .dib, .rle)
- Encapsulated PostScript (.eps)
- CompuServe Graphics Interchange Format (.gif)
- Radiance High Dynamic Range Images (.hdr, .hdri, .pic)
- Amiga Interchange File Format (.iff)
- Joint Photographic Experts Group (.jpg, .jpeg)
- Apple Macintosh Picture (.pict, .pct)
- Portable Network Graphics (.png)
- Tagged Image File Format (.tif, .tiff)
- Truevision Targa (.tga)
- Appendix C Refraction Index Chart
- Appendix D Web Links
- Index
Product information
- Title: LIGHTWAVE V9 TEXTURING
- Author(s):
- Release date: March 2007
- Publisher(s): Jones & Bartlett Learning
- ISBN: 9781449612962
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