Book description
Companion CD included with 30-day demo of LightWave v9!
The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D.
With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.
Table of contents
- Cover (1/2)
- Cover (2/2)
- Contents (1/2)
- Contents (2/2)
- Foreword
- Acknowledgments
- Introduction
-
Part I — Lighting Theory
- Chapter 1 — Properties of Light
- Chapter 2 — What, Where, When?
- Chapter 3 — Light Sources
- Chapter 4 — Material Matters
- Chapter 5 — Studying Light
- Chapter 6 — Principles of Lighting
-
Part II — LightWave’s Lighting Tools
- Chapter 7 — Light Types, Their Properties, and Typical Uses
- Chapter 8 — The LightWave Color Picker
- Chapter 9 — Shadow Types and Their Typical Uses
- Chapter 10 — Projection Images (1/2)
- Chapter 10 — Projection Images (2/2)
- Chapter 11 — General Light Properties
- Chapter 12 — Radiosity
- Chapter 13 — HDRI and Caustics
- Chapter 14 — Volumetrics
- Chapter 15 — Lens Flares
- Chapter 16 — Lighting Plug-ins, LScripts, Pixel Filters, and Image Filters
- Chapter 17 — Luxigons
-
Part III — Creating Lighting
- Chapter 18 — Intent and Purpose
-
Chapter 19 — Color Mixing
- Two Types of Color
- RGB Values
- Floating-Point Color Values
- Hue, Saturation, and Value
- The Additive Color Wheel
- Color Harmonies, or Schemes (1/2)
- Color Harmonies, or Schemes (2/2)
- Additive Mixing
- Missing Color
- Subtractive Mixing
- Lights and Subtractive Mixing
- Mixing Light with Pigments
- The Psychology of Color
- Designing with Color
- Chapter 20 — Mood Setting
- Chapter 21 — Style
-
Chapter 22 — Designing Lighting
- The Design Process
- Balancing the Scene
- Focus and Emphasis
- Designing with Light and Shadow
- Lighting a Scene vs. Lighting an Object
- Putting It All Together (Making a Pleasing Picture)
- Saving and Reusing Lighting Rigs
- Chapter 23 — Rendering Times
- Chapter 24 — Identifying and Recreating Light Sources in a Plate
-
Chapter 25 — Tips, Tricks, ’n’ Tutes
- The Sun and the Moon (1/3)
- The Sun and the Moon (2/3)
- The Sun and the Moon (3/3)
- Adding a Skylight (1/6)
- Adding a Skylight (2/6)
- Adding a Skylight (3/6)
- Adding a Skylight (4/6)
- Adding a Skylight (5/6)
- Adding a Skylight (6/6)
- Radiosity Setups (1/4)
- Radiosity Setups (2/4)
- Radiosity Setups (3/4)
- Radiosity Setups (4/4)
- HDRI Setups (1/2)
- HDRI Setups (2/2)
- Faking Radiosity (1/3)
- Faking Radiosity (2/3)
- Faking Radiosity (3/3)
- Faking Soft Shadows (1/2)
- Faking Soft Shadows (2/2)
- Faking Volumetrics (1/2)
- Faking Volumetrics (2/2)
- Chapter 26 — Lighting Setup Examples
- Chapter 27 — Anatomy of a Production Lighting Rig (1/4)
- Chapter 27 — Anatomy of a Production Lighting Rig (2/4)
- Chapter 27 — Anatomy of a Production Lighting Rig (3/4)
- Chapter 27 — Anatomy of a Production Lighting Rig (4/4)
- Appendix — LightWave’s “Full Precision” Renderer and You
- Index (1/2)
- Index (2/2)
- About the CD
- Color Insert (1/4)
- Color Insert (2/4)
- Color Insert (3/4)
- Color Insert (4/4)
Product information
- Title: LIGHTWAVE V9 LIGHTING (W/CD)
- Author(s):
- Release date: April 2007
- Publisher(s): Jones & Bartlett Learning
- ISBN: 9781449612955
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