Chapter 1. THE ONE-SHEET SAMPLE

The following are examples of one-sheet templates used for creating a concept overview. The one-sheet template is a very important document; not just for the team and managers to "be on the same page" with the project priorities and objectives, but as a tool to pass on to management, marketing, sales, licensors, and get them excited about your game.

Ultimately, the style in which you create the one-sheet doesn't matter as much as the information in it. The first example is a text-only version, while the second adds images. No matter what the format, keep them short and informative.

Reiterate the points on the one-sheet every time you talk about the game. You'll know when it eventually sinks in to your team mates when you talk to them about a design feature and they reply with "But that's not what it says on the one-sheet" and they're right. Consider it a victory. (We designers need to take them where we can!)

THE ONE-SHEET SAMPLE
THE ONE-SHEET SAMPLE

Get Level Up!: The Guide to Great Video Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.