Book description
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.
If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.
- Learn VR basics for UI design, 3D graphics, and stereo rendering
- Explore Unity3D, the current development choice among game engines
- Create native applications for desktop computers with the Oculus Rift
- Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
- Build browser-based applications with the WebVR Javascript API and WebGL
- Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
- Bring everything together to build a 360-degree panoramic photo viewer
Publisher resources
Table of contents
- Preface
- 1. Introduction
- 2. Virtual Reality Hardware
- 3. Going Native: Developing for Oculus Rift on the Desktop
- 4. Going Mobile: Developing for Gear VR
- 5. WebVR: Browser-Based Virtual Reality in HTML5
- 6. VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality
- 7. Your First VR Application
- A. Resources
- Index
Product information
- Title: Learning Virtual Reality
- Author(s):
- Release date: October 2015
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781491922781
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