Chapter 2. Creating Your First Level
In this chapter, you will create and run a simple level with the help of step-by-step instructions. Since the objective of this book is to equip you with the skills to confidently create your own game using Unreal Engine 4 and not to simply follow a list of steps to create a fixed example, I will provide as much additional information as possible that you could use to create your own game level as we go about learning the basic techniques.
In this chapter, we will cover the following topics:
- How to control views and viewports
- How to move, scale, and rotate objects in a level
- How to use the BSP Box brush to create the ground and a wall using the Additive mode
- How to carve a hole in a wall using the Subtractive mode ...
Get Learning Unreal Engine Game Development now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.