Book description
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing"- A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
- Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
- Includes lessons on how to program live video, animated images and interactive sound
Table of contents
- Cover image
- Title page
- Table of Contents
- Copyright
- Acknowledgments
- Introduction
- Lesson 1: The Beginning
- Lesson 2: Everything You Need to Know
- Lesson 3: Organization
- Lesson 4: More of the Same
- Lesson 5: Putting It All Together
- Lesson 6: The World Revolves Around You
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Lesson 7: Pixels Under a Microscope
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Chapter 15. Images
- 15.1 Getting Started with Images
- 15.2 Animation with an Image
- 15.3 My Very First Image Processing Filter
- 15.4 An Array of Images
- 15.5 Pixels, Pixels, and More Pixels
- 15.6 Intro to Image Processing
- 15.7 Our Second Image Processing Filter, Making Our Own Tint( )
- 15.8 Writing to Another PImage Object’s Pixels
- 15.9 Level II: Pixel Group Processing
- 15.10 Creative Visualization
- Chapter 16. Video
-
Chapter 15. Images
-
Lesson 8: The Outside World
- Chapter 17. Text
- Chapter 18. Data Input
-
Chapter 19. Data Streams
- 19.1 Synchronous vs. Asynchronous
- 19.2 Creating a Server
- 19.3 Creating a Client
- 19.4 Broadcasting
- 19.5 Multi-user communication, part 1: the server
- 19.6 Multi-user communication, part 2: the client
- 19.7 Multi-user communication, part 3: all together now
- 19.8 Serial communication
- 19.9 Serial communication with handshaking
- 19.10 Serial communication with strings
- Lesson 9: Making Noise
- Lesson 10: Beyond Processing
- Appendix: Common Errors
- Index
Product information
- Title: Learning Processing
- Author(s):
- Release date: April 2009
- Publisher(s): Morgan Kaufmann
- ISBN: 9780080920061
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