Learning Path: Oracle Certified Associate, Java SE 8 Programmer

Video description

This Learning Path includes Java Programming Basics and OCA Java SE 8 Programmer I (1Z0-808) Complete Video Course.


Prerequisites

  • Anyone wishing to learn the Java programming language.


Overview

Java Programming Basics teaches core Java fundamentals quickly and easily so you can get started programming today. In this course, expert programmer and trainer Simon Roberts introduces the concepts and techniques of Java, as well as the basics of object orientation. You’ll learn the fundamental syntax and how to work with objects, variables, loops, and libraries. You will then practice your skills by creating a chat program from the ground up. This course is step one on your road to becoming a skilled Java developer, with all the exciting possibilities that offers.


Learn everything needed to pass the new Java SE 8 Programmer exam. OCA, Java SE 8 Programmer I (1Z0-808) Complete Video Course is a comprehensive training course designed to help you master the Java SE 8 Programmer I exam. The course brings the Java SE 8 Programmer I exam topics to life through the use of real-world live instruction, whiteboard teaching, and demonstrations so these foundational Java programming topics are easy and fun to learn. Simon Roberts—a leading Java instructor, trainer, book author, video trainer, and creator of the original Sun Certified Programmer, Developer, and Architect certifications for Sun Microsystems—will walk you through each topic covered in the exam, so you have a full understanding of the material. He begins with an introduction to the Oracle Certification program and also discusses preparation and test-taking strategies, so you can begin your training confidently. Simon then dives into the exam topics, covering all objectives in the exam using a variety of video presentation styles, including live whiteboarding, code demonstrations, and dynamic KeyNote presentations. 


About the Instructor

Simon Roberts started his computing career as a programmer in the early 1980s and built several of his own microprocessor-based computers. He moved to Sun Microsystems, Inc. in mid-1995 and almost immediately became the leading Java instructor in the U.K. In 1998, Simon moved to Colorado, where he still lives. While at Sun, he created the Sun Certified Programmer, Developer, and Architect certifications, and worked in teams on several other certifications. He has written three books on Java, including two certification study guides: one covering the Programmer and Developer exams, and one covering the Architect exam. He left Sun in 2004 and became an independent instructor, architect, and software engineer.


About LiveLessons

The LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. View all LiveLessons on InformIT at: http://www.informit.com/livelessons.

Table of contents

  1. Introduction
    1. Java Programming Basics: Introduction
  2. Learning Java
    1. Learning objectives
    2. What Is Java and Why Would I Use It?
    3. Verifying and Installing the Java Development Kit
    4. Obtaining and Installing the NetBeans IDE
    5. Hello World
  3. Procedural Java
    1. Learning objectives
    2. Basic Programming Mechanisms
    3. Variables, Declarations, Names, and Coding Conventions
    4. Operators and Strong Typing
    5. Conditional Flow Control, if, and switch
    6. Looping with while, do while, and for Loops
    7. Arrays
    8. Defining and Calling Methods
  4. From Structures to Objects
    1. Learning objectives
    2. Creating and Using Structured Data Types
    3. Combining Code with a Structure
    4. Encapsulation, Achieving, and Benefits
    5. Java Libraries and Documentation
    6. Classes, Objects, and the Meaning of Static
    7. Working with Packages
  5. More About Objects
    1. Learning objectives
    2. Introducing Inheritance
    3. Abstract Classes and Interfaces
  6. Java IO Libraries and Exceptions
    1. Learning objectives
    2. Using the IO Package
    3. Handling Exceptions
  7. Creating a User Interface
    1. Learning objectives
    2. Buttons, TextFields, Components, and Containers
    3. Handling User Interaction
    4. More Layout Managers
    5. Swing Thread Rules
  8. Creating a Chat Program
    1. Learning objectives
    2. Creating a UI for the Chat Program
    3. Adding Behavior to the Chat GUI
    4. Connecting the GUI to the Network
  9. Introduction
    1. OCA Java SE 8 Programmer I (1Z0-808): Introduction
  10. Module 1 Before You Begin
    1. Module Intro
  11. Lesson 1: Why would I take the Oracle Certified Associate Java Programmer Exam
    1. Learning Objectives
    2. 1.1 Why would I take the Oracle Certified Associate Java Programmer Exam
  12. Lesson 2: The path to certification
    1. Learning Objectives
    2. 2.1 The path to certification
  13. Lesson 3: Preparation strategies
    1. Learning Objectives
    2. 3.1 Preparation strategies
  14. Lesson 4: Test Taking Strategies
    1. Learning Objectives
    2. 4.1 How to take exam questions
    3. 4.2 Prepare for exam questions, confidence, and other resources
  15. Module 2 Java Basics
    1. Module Intro
  16. Lesson 1: Define the scope of variables
    1. Learning Objectives
    2. 1.1 The meaning of scope, blocks, and curly braces
    3. 1.2 Special cases of scope
  17. Lesson 2: Define the structure of a Java class
    1. Learning Objectives
    2. 2.1 Java class files: Contents and naming rules
    3. 2.2 Java classes: The class, member variables, methods and constructors
  18. Lesson 3: Create executable Java applications with a main method; run a Java program from the command line; including console output
    1. Learning Objectives
    2. 3.1 Create executable Java applications with a main method
    3. 3.2 Running Java from the command line
    4. 3.3 Managing the classpath
    5. 3.4 Working with console output
  19. Lesson 4: Import other Java packages to make them accessible in your code
    1. Learning Objectives
    2. 4.1 About packages and their purpose
    3. 4.2 Statement order, wildcard imports, importing sub-packages, and handling duplicate class names
  20. Lesson 5: Compare and contrast the features and components of Java such as: platform independence, object orientation, encapsulation, etc.
    1. Learning Objectives
    2. 5.1 Understanding Java's execution model
    3. 5.2 Understanding the value of threading and garbage collection
    4. 5.3 Understanding the value of object orientation and encapsulation
  21. Module 3 Working with Java Data Types
    1. Module Intro
  22. Lesson 1: Declare and initialize variables (including casting of primitive data types)
    1. Learning Objectives
    2. 1.1 Using the general form of simple declarations
    3. 1.2 Using the general form of initialized declarations
    4. 1.3 Understanding integer primitive types, literal forms
    5. 1.4 Understanding floating point primitive types, literal forms
    6. 1.5 Understanding logical and character primitive types, literal forms
    7. 1.6 Casting primitive types
  23. Lesson 2: Differentiate between object reference variables and primitive variables
    1. Learning Objectives
    2. 2.1 Using the == operator with primitives and references
    3. 2.2 Understanding method argument passing
  24. Lesson 3: Know how to read or write to object fields
    1. Learning Objectives
    2. 3.1 Selecting a field from a reference expression
    3. 3.2 Using "this" to access fields
    4. 3.3 Code examples
  25. Lesson 4: Explain an Object's Lifecycle (creation, "dereference by reassignment" and garbage collection)
    1. Learning Objectives
    2. 4.1 Understanding allocation and referencing
    3. 4.2 Collecting garbage
  26. Lesson 5: Develop code that uses wrapper classes such as Boolean, Double, and Integer
    1. Learning Objectives
    2. 5.1 Understanding and identifying wrapper objects, understanding autoboxing
    3. 5.2 Investigating the API of Integer
  27. Module 4 Using Operators and Decision Constructs
    1. Module Intro
  28. Lesson 1: Use Java operators; including parentheses to override operator precedence
    1. Learning Objectives
    2. 1.1 Using operators, operands, and expressions
    3. 1.2 Using arithmetic operators + - * / %
    4. 1.3 Using the plus operator with Strings
    5. 1.4 Promoting operands
    6. 1.5 Using increment and decrement operators
    7. 1.6 Using shift operators
    8. 1.7 Using comparison operators
    9. 1.8 Using logical operators
    10. 1.9 Using short-circuit operators
    11. 1.10 Using assignment operators
    12. 1.11 Understanding assignment compatibility
    13. 1.12 Understanding other elements of expressions
    14. 1.13 Using parentheses and operator precedence
  29. Lesson 2: Test equality between Strings and other objects using == and equals ()
    1. Learning Objectives
    2. 2.1 Understanding the meaning of == and the intended meaning of equals ()
    3. 2.2 Determining if equals() is implemented, and implementing equals()
  30. Lesson 3: Create if and if/else and ternary constructs
    1. Learning Objectives
    2. 3.1 Understanding the basic form of if and if/else
    3. 3.2 Using braces with if/else. Effect of "else if"
    4. 3.3 Understanding the if / else if / else structure
    5. 3.4 Using the ternary operator
  31. Lesson 4: Use a switch statement
    1. Learning Objectives
    2. 4.1 Using the general form of switch, case, break, and default
    3. 4.2 Code examples for the general form of switch
    4. 4.3 Understanding break
    5. 4.4 Identifying switchable types
  32. Module 5 Creating and Using Arrays
    1. Module Intro
  33. Lesson 1: Declare, instantiate, initialize and use a one-dimensional array
    1. Learning Objectives
    2. 1.1 Understanding simple array declarations, and variables of array type
    3. 1.2 Instantiating an array, array length
    4. 1.3 Initalizing arrays by iteration, array indexes
    5. 1.4 Using a combined declaration and intialization of arrays
    6. 1.5 Using immediate array creation not in a declaration
    7. 1.6 Initializing arrays by copying
  34. Lesson 2: Declare, instantiate, initialize and use multi-dimensional array
    1. Learning Objectives
    2. 2.1 Declaring multi-dimensional arrays
    3. 2.2 Using immediate initialization of multi-dimensional arrays
    4. 2.3 Using iterative initialization of multi-dimensional arrays
    5. 2.4 Code examples for multi-dimensional arrays
  35. Module 6 Using Loop Constructs
    1. Module Intro
  36. Lesson 1: Create and use while loops
    1. Learning Objectives
    2. 1.1 Creating and using while loops
    3. 1.2 Code examples of the while loop
  37. Lesson 2: Create and use for loops including the enhanced for loop
    1. Learning Objectives
    2. 2.1 Understanding the simple use of the for loop
    3. 2.2 Understanding the initialization section of the for loop
    4. 2.3 Understanding the test section of the for loop
    5. 2.4 Understanding the increment section of the for loop
    6. 2.5 Omitting sections of a for loop
    7. 2.6 Code examples for basic for loops
    8. 2.7 Understanding the simple use of the enhanced for loop
    9. 2.8 Identifying the valid targets of the enhanced for loop
    10. 2.9 Using the enhanced for loop with generic collections
    11. 2.10 Code examples for enhanced for loops
  38. Lesson 3: Create and use do/while loops
    1. Learning Objectives
    2. 3.1 Creating and using do/while loops
  39. Lesson 4: Compare loop constructs
    1. Learning Objectives
    2. 4.1 Comparing while and do while loops
    3. 4.2 Comparing while and simple for loops
    4. 4.3 Comparing while and enhanced for loops working on Iterables
    5. 4.4 Comparing while and enhanced for loops working on arrays
  40. Lesson 5: Use break and continue
    1. Learning Objectives
    2. 5.1 Using break from a single loop
    3. 5.2 Using continue in a single loop
    4. 5.3 Using a labeled break from multiple loops
    5. 5.4 Using a labeled continue from multiple loops
  41. Module 7 Working with Methods and Encapsulation
    1. Module Intro
  42. Lesson 1: Create methods with arguments and return values; including overloaded methods
    1. Learning Objectives
    2. 1.1 Creating Methods
    3. 1.2 Code example for simple methods
    4. 1.3 Understanding basic syntax of overloaded methods
    5. 1.4 Understanding rules and guidance for using overloaded methods
    6. 1.5 Code example for overloaded methods
    7. 1.6 Investigating variable length argument lists
  43. Lesson 2: Apply the static keyword to methods and fields
    1. Learning Objectives
    2. 2.1 Comparing class fields and object fields
    3. 2.2 Using static on methods
    4. 2.3 Code example
  44. Lesson 3: Create and overload constructors; including impact on default constructors
    1. Learning Objectives
    2. 3.1 Creating and overloading constructors
    3. 3.2 Differentiating between default and user defined constructors
  45. Lesson 4: Apply access modifiers
    1. Learning Objectives
    2. 4.1 Using the access modifiers public and private
    3. 4.2 Using default access and the protected modifier
  46. Lesson 5: Apply encapsulation principles to a class
    1. Learning Objectives
    2. 5.1 Designing for encapsulation
    3. 5.2 Implementing encapsulation
  47. Lesson 6: Determine the effect upon object references and primitive values when they are passed into methods that change the values
    1. Learning Objectives
    2. 6.1 Changing values through method local variables
    3. 6.2 Changing the value of method local variables
    4. 6.3 Code example
  48. Module 8 Working with Inheritance
    1. Module Intro
  49. Lesson 1: Describe inheritance and its benefits
    1. Learning Objectives
    2. 1.1 Understanding interface and implementation inheritance
    3. 1.2 Basic coding of implementation inheritance
    4. 1.3 Changing inherited behavior
    5. 1.4 Code examples
    6. 1.5 Philosophy and terminology of inheritance (part 1)
    7. 1.6 Philosophy and terminology of inheritance (part 2)
  50. Lesson 2: Develop code that demonstrates the use of polymorphism
    1. Learning Objectives
    2. 2.1 Understanding the concepts of polymorphism
    3. 2.2 Code example
    4. 2.3 Understanding the core terminology of polymorphism
    5. 2.4 Understanding variable type and object type
    6. 2.5 Determining object type
    7. 2.6 Code examples
  51. Lesson 3: Determine when casting is necessary
    1. Learning Objectives
    2. 3.1 Understanding the Liskov substitution principle and the "is a" relationship
    3. 3.2 Recognizing impossible assignments
    4. 3.3 Understanding casting with interface types in assignments
  52. Lesson 4: Use super and this to access objects and constructors
    1. Learning Objectives
    2. 4.1 Understanding "this" for accessing object features
    3. 4.2 Understanding "super" for accessing parent features
    4. 4.3 Understanding "this()" for accessing overloaded constructors
    5. 4.4 Understanding "super()" for accessing parent constructors
    6. 4.5 Understanding the underlying principles of "this" and "super" for invoking other constructors
    7. 4.6 Code examples
  53. Lesson 5: Use abstract classes and interfaces
    1. Learning Objectives
    2. 5.1 Preventing instantiation
    3. 5.2 Marking behaviors abstract
    4. 5.3 Understanding the rules about abstract classes and methods
    5. 5.4 Understanding and defining interfaces
    6. 5.5 Implementing and using interfaces
    7. 5.6 Code example for interfaces
    8. 5.7 Understanding the rules about interfaces
    9. 5.8 Understanding static and default methods
  54. Module 9 Handling Exceptions
    1. Module Intro
  55. Lesson 1: Differentiate among checked exceptions, RuntimeExceptions and Errors
    1. Learning Objectives
    2. 1.1 Understanding exception types
  56. Lesson 2: Create a try-catch block and determine how exceptions alter normal program flow
    1. Learning Objectives
    2. 2.1 Coding try and catch
    3. 2.2 Passing an exception to our caller
    4. 2.3 Using finally to clean up resources
    5. 2.4 Using the try with resources mechanism
    6. 2.5 Code example for try / catch / finally
    7. 2.6 Code example for try with resources
  57. Lesson 3: Describe the advantages of Exception handling
    1. Learning Objectives
    2. 3.1 Investigating the philosophy of the exception mechanism
  58. Lesson 4: Create and invoke a method that throws an exception
    1. Learning Objectives
    2. 4.1 Handling exceptions thrown by called code
    3. 4.2 Code example
  59. Lesson 5: Recognize common exception classes (such as NullPointerException, ArithmeticException, ArrayIndexOutOfBoundsException, ClassCastException)
    1. Learning Objectives
    2. 5.1 Common Exception Classes
  60. Module 10 Working with Selected classes from the Java API
    1. Module Intro
  61. Lesson 1: Manipulate data using the StringBuilder class and its methods
    1. Learning Objectives
    2. 1.1 Understanding the common StringBuilder constructors
    3. 1.2 Using methods that modify StringBuilders
    4. 1.3 Using methods that read and search in StringBuilders, and using methods that interact with the internal storage of StringBuilders
  62. Lesson 2: Creating and manipulating Strings
    1. Learning Objectives
    2. 2.1 Creating Strings
    3. 2.2 Understanding common String methods: Immutability
    4. 2.3 Using common String methods
    5. 2.4 Using common String methods to perform comparisons
  63. Lesson 3: Create and manipulate calendar data using...
    1. Learning Objectives
    2. 3.1 Creating Time and Date Objects
    3. 3.2 Changing Times and Dates
    4. 3.3 Using the DateTimeFormatter
    5. 3.4 Comparing and Ordering Times and Dates, and Using the Period class
  64. Lesson 4: Declare and use an ArrayList of a given type
    1. Learning Objectives
    2. 4.1 Understanding the purpose and benefits of ArrayList
    3. 4.2 Declaring and initializing an ArrayList
    4. 4.3 Using common methods of, and uses of, ArrayList
    5. 4.4 Investigating documentation and code for ArrayList
    6. 4.5 Understanding simple generics with the ArrayList
  65. Lesson 5: Write a simple Lambda expression that consumes a Lambda Predicate expression
    1. Learning Objectives
    2. 5.1 Understanding the Predicate interface
    3. 5.2 Creating Lambda expressions for Predicates
    4. 5.3 Reviewing the rules for Lambda expressions
  66. Summary
    1. OCA Java SE 8 Programmer I (1Z0-808): Summary

Product information

  • Title: Learning Path: Oracle Certified Associate, Java SE 8 Programmer
  • Author(s): Simon Roberts
  • Release date: July 2016
  • Publisher(s): Pearson IT Certification
  • ISBN: 0134664086