Book description
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.
Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps.
- Start using Xcode right away, and learn how to work with Interface Builder
- Take advantage of model-view-controller (MVC) architecture with Objective-C
- Build a data-entry interface, and learn how to parse and store the data you receive
- Solve typical problems while building a variety of challenging sample apps
- Understand the demands and details of App Store and ad hoc distribution
- Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera
- Integrate your app with iPhone's preference pane, media playback, and more
Publisher resources
Table of contents
- Learning iPhone Programming
- A Note Regarding Supplemental Files
- Preface
- 1. Why Go Native?
- 2. Becoming a Developer
- 3. Your First iPhone App
- 4. Coding in Objective-C
- 5. Table-View-Based Applications
- 6. Other View Controllers
- 7. Connecting to the Network
- 8. Handling Data
- 9. Distributing Your Application
- 10. Using Sensors
- 11. Geolocation and Mapping
- 12. Integrating Your Application
- 13. Other Native Platforms
- 14. Going Further
- Index
- About the Author
- Colophon
- Copyright
Product information
- Title: Learning iPhone Programming
- Author(s):
- Release date: March 2010
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9780596806439
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