Book description
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing
Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media—and you'll have up-to-date skills for any 3D project, whether it involves characters or not.
Learn Blender's updated user interface, navigation, and selection techniques
Create your first scene with Blender and the Blender Render and Cycles render engines
Organize an efficient, step-by-step pipeline to streamline workflow in any project
Master modeling, unwrapping, and texturing
Bring your character to life with materials and shading
Create your character's skeleton and make it walk
Use Camera Tracking to mix 3D objects into a real-world video
Transform a raw rendered scene into the final result using Blender's compositing nodes
Table of contents
- About This E-Book
- Title Page
- Copyright Page
- Dedication Page
- Contents
- Preface
- Acknowledgments
- About the Author
-
Part I The Basics of Blender
- 1 What You Need to Know About Blender
-
2 Blender Basics: The User Interface
- Downloading and Installing Blender
- Using Blender with Recommended Hardware
- Navigating the Blender User Interface
- Understanding the 3D View Editor
- Navigating 3D View
- Managing Areas
- Working with Editor Types
- Selecting Objects
- Making an Active Selection
- Using the 3D Cursor
- Setting Blender’s User Preferences
- Summary
- Exercises
- 3 Your First Scene in Blender
- Part II Beginning a Project
-
Part III Modeling in Blender
-
6 Blender Modeling Tools
- Working with Vertices, Edges, and Faces
- Making Selections
-
Using Mesh Modeling Tools
- Bevel
- Boolean Operations: Intersect (Boolean) and Intersect (Knife)
- Bisect
- Bridge Edge Loops
- Connect
- Delete and Dissolve
- Duplicate
- Edge Offset
- Extrude
- Fill and Grid Fill
- Inset
- Join
- Knife
- Knife Project
- Loop Cut and Slide
- Make Edge/Face
- Merge
- Poke
- Remove Doubles
- Rip and Rip Fill
- Screw
- Separate
- Shrink/Flatten
- Slide
- Smooth Vertex
- Solidify
- Spin
- Split
- Subdivide
- Working with LoopTools
- Working with F2
- Using Other Interesting Blender Options
- Summary
- Exercises
- 7 Character Modeling
-
6 Blender Modeling Tools
-
Part IV Unwrapping, Painting, and Shading
- 8 Unwrapping and UVs in Blender
- 9 Painting Textures
- 10 Materials and Shaders
-
Part V Bringing Your Character to Life
- 11 Character Rigging
- 12 Animating Your Character
-
Part VI Getting the Final Result
- 13 Camera Tracking in Blender
- 14 Lighting, Compositing, and Rendering
-
Part VII Keep Learning
-
15 Other Blender Features
- Particles
- Hair Simulation
- Cloth Simulation
- Rigid and Soft Bodies
- Fluids Simulation
- Fire and Smoke
- Grease Pencil
- Pie Menus
- Game Engine
- Freestyle Rendering
- Masking, Object Tracking, and Video Stabilization
- Sculpting
- Retopology
- Maps Baking
- Included Add-Ons
- More Add-Ons
- Animation Nodes
- Python Scripting
- Summary
- Index
-
15 Other Blender Features
Product information
- Title: Learning Blender: A Hands-On Guide to Creating 3D Animated Character= s, Second Edition
- Author(s):
- Release date: April 2017
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780134665184
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