Mirroring the Rig

Now that you have rigged one side of the character, you can duplicate or mirror it to the other side.

Naming Bones

Before mirroring the complete rig, you need to know that when the rig is finished, you’ll be able to copy poses and paste them mirrored and, by their names, Blender will recognize on which side of the rig those bones are located. Each bone has a name plus a suffix that tells Blender if that bone is on the left side or on the right side; for example:

Image Right side: C_hand.R (the .R suffix tells Blender this bone is on the right side).

Left side: C_hand.L (the .L suffix tells Blender this bone is on the left side). ...

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