7. Character Modeling

It’s finally time to start modeling Jim! In this chapter, you’ll learn about topology and some of the most popular modeling methods; then, you’ll set up the reference images you created so that you can model over them; and finally, step by step, you’ll model every part of Jim’s body. This is one of the most crucial phases of the project because it will define the shapes and looks of the character with which you’re going to work in the chapters to come.

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