Book description
New coverage, art, and tutorials of the latest features of the new Maya 2010
Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software.
Boasting full-color coverage and detailed, step-by-step lessons, the book uses real movie footage from the Yash Raj Films and Walt Disney Pictures feature film Roadside Romeo. You'll learn the Maya interface and basics of modeling, texturing, animating, and visual effects while the DVD provides further reinforcement with its instructor-led tutorial videos.
Tackle the latest version of the wildly popular and complex animation and effects software: Maya 2010
Learn to work in 3D space, build a character with polygons, and create and apply shaders and textures
Explore particles and dynamics, apply forward and inverse kinematics, and set cameras and lights
Discover how to use MEL (Maya Embedded Language) and explore rendering techniques
The DVD includes clips from Roadside Romeo, as well as artist interviews and training videos
Get animated and start working with Maya today!
Note: The ebook version does not provide access to the companion files.
Table of contents
- Cover Page
- Title Page
- Copyright
- Acknowledgments
- Primary Author
- Contents
- Introduction
-
Introduction: Understanding Maya
- The user interface (UI)
- Working in 3D
- UV coordinate space
- Views
- Cameras
- Image planes
- The Dependency Graph
- Nodes
- Attributes
- Connections
- Pivots
- Hierarchies
- MEL and Python scripting
- Animation
- Keyframe animation
- Path animation
- Nonlinear animation
- Animation Layer Editor
- Reactive animation
- Dynamics
- Modeling
- NURBS curves
- NURBS surfaces
- Polygons
- Construction history
- Deformations
- Character animation
- Skeletons and joints
- Inverse kinematics
- Single chain solver
- Rotate plane solver
- IK spline solver
- Skinning your characters
- Flexors
- Rendering
- Shading networks
- Texture maps
- Lighting
- Motion blur
- Hardware rendering
- A-buffer rendering
- Ray-trace rendering
- How the renderer works
- Interactive Photorealistic Renderer
- Conclusion
-
Project 01
- Lesson 01: Primitives
- Lesson 02: Adding Details
- Lesson 03: Shaders and Textures
- Lesson 04: Animation Basics
-
Lesson 05: Working with Maya
- The workspace
- Layouts
- View panels
- View tools
- View Cube
- Other panel types
- Saved layouts
- Display options
- Texturing and lighting
- High quality rendering
- Display smoothness
- Show menu
- UI preferences
- Menus
- Menu sets
- Shelves
- Status Line
- Hotbox
- Hotbox marking menus
- Customizing the hotbox
- Tool manipulators
- Universal Manipulator
- Soft Modification Tool
- Transform manipulators
- Using the mouse buttons
- Shift gesture
- Set pivot
- Channel Box
- Channel Box and manipulators
- Attribute Editor
- Numeric input
- Selecting
- Selection masks
- The selection UI
- Grouping and parenting
- Selection modes
- Scene hierarchy mode
- Object mode
- Pop-up menu selection
- Component mode
- RMB select
- Combined select modes
- Multiple component selection mode
- Tools and actions
- Tools
- Actions
- 2D fillet as an action
- 2D fillet as a tool
- Conclusion
- Lesson 06: The Dependency Graph
- Project 02
- Project 03
- Project 04
- Index
Product information
- Title: Learning Autodesk Maya 2010: Foundation
- Author(s):
- Release date: August 2009
- Publisher(s): Sybex
- ISBN: 9781897177556
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