Chapter    2

Getting Started

I’ll get you up to speed on developing cocos2d games as quickly as possible. By the end of this chapter, you’ll be able to create new cocos2d projects based on the supplied Xcode project templates. I’ll also introduce you to the important bits of knowledge you need to keep in mind during game development.

And because it’s been a big source of confusion, I’ll explain how to enable automatic reference counting (ARC) in a cocos2d project. At the end of this chapter, you’ll have a first cocos2d project based on one of the cocos2d project templates up and running.

What You Need to Get Started

In this section, I’ll quickly walk you through the requirements and necessary steps to get started. Getting registered as an iOS ...

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