Book description
The Lean UX approach to interaction design is tailor-made for today’s web-driven reality. In this insightful book, leading advocate Jeff Gothelf teaches you valuable Lean UX principles, tactics, and techniques from the ground up—how to rapidly experiment with design ideas, validate them with real users, and continually adjust your design based on what you learn.
Inspired by Lean and Agile development theories, Lean UX lets you focus on the actual experience being designed, rather than deliverables. This book shows you how to collaborate closely with other members of the product team, and gather feedback early and often. You’ll learn how to drive the design in short, iterative cycles to assess what works best for the business and the user. Lean UX shows you how to make this change—for the better.
- Frame a vision of the problem you’re solving and focus your team on the right outcomes
- Bring the designers’ toolkit to the rest of your product team
- Share your insights with your team much earlier in the process
- Create Minimum Viable Products to determine which ideas are valid
- Incorporate the voice of the customer throughout the project cycle
- Make your team more productive: combine Lean UX with Agile’s Scrum framework
- Understand the organizational shifts necessary to integrate Lean UX
Lean UX received the 2013 Jolt Award from Dr. Dobb's Journal as the best book of the year. The publication's panel of judges chose five notable books, published during a 12-month period ending June 30, that every serious programmer should read.
Publisher resources
Table of contents
- Dedication
- Praise for Lean UX
- Foreword
- Preface
-
I. Introduction and Principles
- 1. Why Lean UX?
-
2. Principles
- The Three Foundations of Lean UX
-
Principles
- Principle: Cross-Functional Teams
- Principle: Small, Dedicated, Colocated
- Principle: Progress = Outcomes, Not Output
- Principle: Problem-Focused Teams
- Principle: Removing Waste
- Principle: Small Batch Size
- Principle: Continuous Discovery
- Principle: GOOB: The New User-Centricity
- Principle: Shared Understanding
- Principle: Anti-Pattern: Rockstars, Gurus, and Ninjas
- Principle: Externalizing Your Work
- Principle: Making over Analysis
- Principle: Learning over Growth
- Principle: Permission to Fail
- Principle: Getting Out of the Deliverables Business
- Wrapping Up: Principles
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II. Process
- 3. Vision, Framing, and Outcomes
- 4. Collaborative Design
-
5. MVPs and Experiments
- About MVPs and Experiments
- The Focus of an MVP
- Creating an MVP
- What Should Go Into My Prototype?
- Putting It All Together: Using a Prototype MVP
- Types of Non-Prototype MVPs
- Hybrids and Creativity
- Conclusion
- 6. Feedback and Research
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III. Making It Work
- 7. Integrating Lean UX and Agile
-
8. Making Organizational Shifts
- SHIFT: Outcomes
- SHIFT: Roles
- SHIFT: New Skills for UX Designers
- SHIFT: Cross-Functional Teams
- SHIFT: Small Teams
- SHIFT: Workspace
- SHIFT: No More Heroes
- No More BDUF, Baby
- SHIFT: Speed First, Aesthetics Second
- SHIFT: Value Problem Solving
- Shift: UX Debt
- SHIFT: Agencies Are in the Deliverables Business
- SHIFT: Working with Third-Party Vendors
- SHIFT: Documentation Standards
- SHIFT: Be Realistic about Your Environment
- SHIFT: Managing Up and Out
- A Last Word
- Conclusion
- A.
- Index
- About the Author
- Copyright
Product information
- Title: Lean UX
- Author(s):
- Release date: March 2013
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781449311650
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