Possibilities in the Metaverse for the Different Industries
The first Metaverse applications have been twofold. From academia, most papers published related to the Metaverse have addressed education topics (e.g., an experience using metaverses for teaching mechanical physics to engineering students [Díaz et al. 2020], studying the perception of high school students about using Metaverse in AR learning 2020 experiences in mathematics [Park et al. 2021]). However, in the commercial industry, most developments have addressed games, socialization, and, to an extent, art. But the Metaverse opens immense possibilities for other sectors such as culture, retail, home automation, and even sports, psychology, journalism, politics, and religion, ...
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