Name
ImageData — an array of pixel data from a <canvas>
Synopsis
An ImageData object holds the red, green, blue, and alpha
(transparency) components of a rectangular region of pixels. Obtain
an ImageData object with the createImageData()
or getImageData()
methods of the
CanvasRenderingContext2D object of a <canvas>
tag.
The width
and height
properties specify the dimensions
of the rectangle of pixels. The data
property is an array that holds the
pixel data. Pixels appear in the data[]
array in left-to-right and
top-to-bottom order. Each pixel consists of four byte values that
represent the R, G, B, and A components, in that order. Thus, the
color components for a pixel at (x,y)
within an ImageData object image
can be accessed like this:
var
offset
=
(
x
+
y
*
image
.
width
)
*
4
;
var
red
=
image
.
data
[
offset
];
var
green
=
image
.
data
[
offset
+
1
];
var
blue
=
image
.
data
[
offset
+
2
];
var
alpha
=
image
.
data
[
offset
+
3
];
The data[]
array is not a
true JavaScript array, but an optimized array-like object whose
elements are integers between 0 and 255. The elements are
read/write, but the length of the array
is fixed. For any ImageData object i
, i.data.length
will always equal i.width * i.height *
4
.
Properties
readonly byte[]
data
A read-only reference to a read/write array-like object whose elements are bytes.
readonly unsigned long
height
The number of rows of image data.
readonly unsigned long
width
The number of pixels per row of data.
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