Name
Math — mathematical functions and constants
Synopsis
Math
.
constant
Math
.
function
()
Constants
Math.E
The constant e, the base of the natural logarithm.
Math.LN10
The natural logarithm of 10.
Math.LN2
The natural logarithm of 2.
Math.LOG10E
The base-10 logarithm of e.
Math.LOG2E
The base-2 logarithm of e.
Math.PI
The constant π.
Math.SQRT1_2
The number 1 divided by the square root of 2.
Math.SQRT2
The square root of 2.
Static Functions
Math.abs()
Computes an absolute value.
Math.acos()
Computes an arccosine.
Math.asin()
Computes an arcsine.
Math.atan()
Computes an arctangent.
Math.atan2()
Computes the angle from the X axis to a point.
Math.ceil()
Rounds a number up.
Math.cos()
Computes a cosine.
Math.exp()
Computes a power of e.
Math.floor()
Rounds a number down.
Math.log()
Computes a natural logarithm.
Math.max()
Returns the larger of two numbers.
Math.min()
Returns the smaller of two numbers.
Math.pow()
Computes x y
Math.random()
Computes a random number.
Math.round()
Rounds to the nearest integer.
Math.sin()
Computes a sine.
Math.sqrt()
Computes a square root.
Math.tan()
Computes a tangent.
Description
Math is an object that defines properties that refer to useful mathematical functions and constants. These functions and constants are invoked with syntax like this:
y
=
Math
.
sin
(
x
);
area
=
radius
*
radius
*
Math
.
PI
;
Math is not a class of objects as Date and String are. There
is no Math()
constructor, and
functions like Math.sin()
are
simply functions, not methods that operate on an object.
See Also
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