5 Methods

Objectives

In this chapter you’ll learn:

  • How static methods and fields are associated with classes rather than objects.

  • How the method-call/return mechanism is supported by the method-call stack.

  • About argument promotion and casting.

  • How packages group related classes.

  • How to use secure random-number generation to implement game-playing applications.

  • How the visibility of declarations is limited to specific regions of programs.

  • What method overloading is and how to create overloaded methods.

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