33.5 Identifying Objects’ States and Activities

[Note: This section may be read after Chapter 5.]

In Section 33.4, we identified many of the class attributes needed to implement the ATM system and added them to the class diagram in Fig. 33.12. We now show how these attributes represent an object’s state. We identify some key states that our objects may occupy and discuss how objects change state in response to various events occurring in the system. We also discuss the workflow, or activities, that objects perform in the ATM system, and we present the activities of BalanceInquiry and Withdrawal transaction objects.

State Machine Diagrams

Each object in a system goes through a series of states. An object’s state is indicated by the values ...

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