3.6 (Optional) GUI and Graphics Case Study: A Simple GUI
This case study is designed for those who want to begin learning Java’s powerful capabilities for creating graphical user interfaces (GUIs) and graphics early in the book, before our deeper discussions of these topics in Chapters 12, 13 and 22. We feature JavaFX—Java’s GUI, graphics and multimedia technology of the future. The Swing version of this case study is still available on the book’s Companion Website. The GUI and Graphics Case Study sections are summarized in Fig. 3.11. Each section introduces new concepts, provides examples with screen captures that show sample interactions and is followed immediately by one or more exercises in which you’ll use the techniques you learned in ...
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