1.4 Graphics Supplement

Have a nice day.

—COMMON FAREWELL

Each of Chapters 1 through 10 has a graphics section like this one that describes how to write programs that include various kinds of graphics displays. We typically will display the graphics inside a JavaFx application.

Since some people prefer to delay coverage of graphics until after a programmer, such as yourself, has mastered the more elementary material, you may skip these supplements without affecting your understanding of the rest of the book. In order to cover graphics this early, we will have to resort to some “magic formulas”—that is, code that we will tell you how to use but not fully explain until later in the book. These graphics supplements do build on each other. If you ...

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