Chapter 3
Getting Input from the User
In This Chapter
Working with text fields and areas
Creating check boxes
Setting radio buttons
Defining borders
Playing with sliders
Using some of these components in a sample program
In the first two chapters of Book VI, I show you how to use two basic Swing user-interface components — labels and buttons — and how to handle events generated when the user clicks one of those buttons. If all you ever want to write are programs that display text when the user clicks a button, you can put the book down now. But if you want to write programs that actually do something worthwhile, you need to use other Swing components.
In this chapter, you find out how to use components that get information from the user. First, I cover two components that get text input from the user: text fields, which get a line of text, and text areas, which get multiple lines. ...
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