Book description
In iOS and macOS™ Performance Tuning, Marcel Weiher drills down to the code level to help you systematically optimize CPU, memory, I/O, graphics, and program responsiveness in any Objective-C, Cocoa, or CocoaTouch program.
This up-to-date guide focuses entirely on performance optimization for macOS and iOS. Drawing on more than 25 years of experience optimizing Apple device software, Weiher identifies concrete performance problems that can be discovered empirically via measurement. Then, based on a deep understanding of fundamental principles, he presents specific techniques for solving them.
Weiher presents insights you won’t find anywhere else, most of them applying to both macOS and iOS development. Throughout, he reveals common pitfalls and misconceptions about Apple device performance, explains the realities, and helps you reflect those realities in code that performs beautifully.
Understand optimization principles, measurement, tools, pitfalls, and techniques
Recognize when to carefully optimize, and when it isn’t worth your time
Balance performance and encapsulation to create efficient object representations, communication, data access, and computation
Avoid mistakes that slow down Objective-C programs and hinder later optimization
Fix leaks and other problems with memory and resource management
Address I/O issues associated with drives, networking, serialization, and SQLite
Code graphics and UIs that don’t overwhelm limited iOS device resources
Learn what all developers need to know about Swift performance
This book’s source code can be downloaded at github.com/mpw/iOS-macOS-performance.
Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Table of contents
- About This E-Book
- Title Page
- Copyright Page
- Contents at a Glance
- Contents
- About the Author
- Introduction
- 1. CPU: Principles
- 2. CPU: Measurement and Tools
- 3. CPU: Pitfalls and Techniques
- 4. CPU Example: XML Parsing
- 5. Memory: Principles
- 6. Memory: Measurement and Tools
- 7. Memory: Pitfalls and Techniques
- 8. Memory Example: FilterStreams
- 9. Swift
- 10. I/O: Principles
- 11. I/O: Measurement and Tools
- 12. I/O: Pitfalls and Techniques
- 13. I/O: Examples
- 14. Graphics and UI: Principles
- 15. Graphics and UI: Measurement and Tools
- 16. Graphics and UI: Pitfalls and Techniques
- 17. Graphics and UI: Examples
- Index
- Code Snippets
Product information
- Title: iOS and macOS™ Performance Tuning: Cocoa®, Cocoa Touch®, Objective-C®, and Swift™
- Author(s):
- Release date: February 2017
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780133085501
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