Book description
This book helps readers become capable 2D game physics programmers through its relaxed and entertaining yet instructional presentation of both the theory and applications of 2D game physics. It explains how to program the physics used in 2D video games and covers the math required in game physics. A companion website provides source code, videos, and other material. After reading the book and experimenting with the code samples, readers will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Dedication
- Contents
- Preface
- 1 Read Me First
- I Introduction to Game Physics
- II Game Physics with Box2D
- III Appendices
- Bibliography
- Index
Product information
- Title: Introduction to Game Physics with Box2D
- Author(s):
- Release date: September 2017
- Publisher(s): CRC Press
- ISBN: 9781315360614
You might also like
book
Box2D for Flash Games
Create amazing and realistic physics Flash games using Box2D Design blockbuster physics game and handle every …
book
Core Techniques and Algorithms in Game Programming
To even try to keep pace with the rapid evolution of game development, you need a …
book
Physics for Animators
Achieving believable motion in animation requires an understanding of physics that most of us missed out …
book
SDL Game Development
If you’re good with C++ and object oriented programming, this book utilizes your skills to create …