Chapter 36

Dungeon Delver – Part 2

This chapter will take the Dungeon Delver game that you began in the previous chapter from a rough prototype to a “first playable” that you could share with others. This chapter adds many more elements to continue building our clone of one of the Nintendo Entertainment System’s best games, The Legend of Zelda.

What You Will Learn

This chapter covers several new concepts and reviews many others. These include:

  • Creating dynamic elements from the imported dungeon map, including enemies, locked doors, keys, and more

  • Collecting keys and unlocking doors

  • Connecting Dray’s state to a uGUI panel

  • Enemies and Dray both dealing and taking damage

  • Working with multiple dungeon maps

  • Creating a Grappler to pull items to ...

Get Introduction to Game Design, Prototyping, and Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.