Chapter 36
Dungeon Delver – Part 2
This chapter will take the Dungeon Delver game that you began in the previous chapter from a rough prototype to a “first playable” that you could share with others. This chapter adds many more elements to continue building our clone of one of the Nintendo Entertainment System’s best games, The Legend of Zelda.
What You Will Learn
This chapter covers several new concepts and reviews many others. These include:
Creating dynamic elements from the imported dungeon map, including enemies, locked doors, keys, and more
Collecting keys and unlocking doors
Connecting Dray’s state to a uGUI panel
Enemies and Dray both dealing and taking damage
Working with multiple dungeon maps
Creating a Grappler to pull items to ...
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