Chapter 30
Mission Demolition
Physics games are some of the most popular around, making games like Angry Birds household names. In this chapter, you make your own physics game that is inspired by Angry Birds and all the other physics games that came before it, such as Crossbows and Catapults, Worms, Scorched Earth, and so on.
This chapter covers the following: physics, collisions, mouse interaction, levels, and game state management.
What You Will Learn
As the first in our series of tutorials, you’ll learn several new concepts and review some from Part II of the book, including:
Using vector math to fire a projectile
Importing pixel art assets from a UnityPackage (the clouds)
Working with prefabs and nested prefabs to make complex but changeable ...
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