This chapter will cover 3D modeling, the main feature of any three-dimensional computer graphics. Creating virtual objects gives life to an entirely new world. It is the basis for all the expressive possibilities within Blender.
We will start by creating objects and spaces, analyzing the main modeling methods. Then we will continue by learning other techniques to create three-dimensional objects, from modifiers to sculpting.
Starting in this chapter, we will develop a series of exercises that ...