Chapter 11
Cube Mapping
In this chapter, we study cube maps, which are basically arrays of six textures interpreted in a special way. With cube mapping, we can easily texture a sky or model reflections.
The Cube Map demo file for this chapter is located in the download files.
Objectives:
To learn what cube maps are and how to sample them in HLSL code.
To discover how to create cube maps with the DirectX Texture Tool.
To find out how we ...
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