Book description
One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool!
Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox's features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier.
Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables you to create photorealistic creatures for film or games; it is interoperable with Autodesk's 3ds Max and Maya products
Explains what digital sculpting is—and what it isn't—and how to fit it into the pipeline when creating assets for film, television, games, and advertising
Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and gets you started right away with interesting projects
Helps you set up workflows to cut the time you spend on the technology, freeing you to focus on the creative aspects
Includes case studies and examples from industry leaders as well as a DVD with movies, sample project files, MELscripts, and more
Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.
Table of contents
- Copyright
- Dear Reader,
- Acknowledgments
- About the Author
- Introduction
-
1. Getting Your Feet in the Mud: The Basics of the Mudbox Production Pipeline
- 1.1. Understanding the Mudbox Workflow Stages
- 1.2. Loading a Base Mesh
- 1.3. Using the Camera to Navigate Your Scene
- 1.4. Blocking in the General Shape and Adding Image Planes
- 1.5. Sculpting Your Model
- 1.6. Adding Paint Layers and Painting Your Model
- 1.7. Rendering Your Image in Mudbox
- 1.8. Exporting Results from Mudbox
- 1.9. Rendering Your Image in Maya
- 1.10. Summary
-
2. The Mudbox User Interface
- 2.1. Starting Out with the Welcome Screen
- 2.2. Navigating the Main Viewport
- 2.3. Exploring the East Frame Window
- 2.4. Working with the South Frame Tray
- 2.5. Performing Map Extraction
- 2.6. Setting Mudbox Preferences
- 2.7. Summary
- 3. Detail-Sculpting an Imported Model
-
4. Painting and Texturing an Imported Model
- 4.1. Texture-Painting Models in 2D and 3D
- 4.2. Laying Out UV Maps and Arranging UV Shells for Texture Painting
- 4.3. Creating Texture Maps
- 4.4. Using Materials and Textures
- 4.5. Working with Paint and Texture Layers
- 4.6. Using Specular, Gloss, and Bump Maps
- 4.7. Gathering Reference Images
- 4.8. Painting Bertie
- 4.9. Summary
-
5. Digital Sculpting, Part I
- 5.1. Understanding Digital Sculpting
- 5.2. Planning the Sculpture
- 5.3. Sculpting in Stages
- 5.4. Determining the Best Base Mesh for Sculpting
-
5.5. Understanding the Mudbox Sculpt Tools and Their Properties
- 5.5.1. Size and Strength
- 5.5.2. Invert Function
- 5.5.3. Keyboard Shortcut Workflow
- 5.5.4. Falloff Curve
- 5.5.5. Mirroring Geometry
- 5.5.6. Use Stamp Image and Stamp Spacing Properties
- 5.5.7. Steady Stroke
- 5.5.8. Using Curves in Mudbox
- 5.5.9. Buildup and Flood
- 5.5.10. Update Plane and Whole Stroke
- 5.5.11. Sculpting Tools Recap and Prioritization
- 5.5.12. Freeze Tool
- 5.5.13. Erase and Mask Tools
- 5.6. Summary
- 6. Digital Sculpting, Part II
- 7. Working with 3D Scan Data
-
8. 3D Painting
- 8.1. Painting Your Sculpture
- 8.2. Generating UVs on Subdivision Levels and Painting Directly on UVs
- 8.3. Painting on Layers and Using Blend Modes
-
8.4. Using Color, Stamps, and Stencils
- 8.4.1. Choosing a Color in Mudbox
-
8.4.2. Paint Using Color, Stamps, and Stencils
- 8.4.2.1. The Paint Brush, Airbrush, Pencil, and Paint Erase Tools
- 8.4.2.2. The Clone Tool
- 8.4.2.3. The Dry Brush
- 8.4.2.4. The Blur Tool
- 8.4.2.5. The Dodge and Burn Tools
- 8.4.2.6. The Contrast Tool
- 8.4.2.7. The Sponge Tool
- 8.4.2.8. The Hue Tool
- 8.4.2.9. The Hue Shift Tool
- 8.4.2.10. The Invert Tool
- 8.4.2.11. Paint Using Stamps
- 8.4.2.12. Projection-Paint Using Stencils
- 8.5. Workflow to Adobe Photoshop and Back
- 8.6. Loading Textures into Maya
- 8.7. Summary
- 9. Lighting and Rendering
- A. About the Companion DVD
Product information
- Title: Introducing Mudbox™
- Author(s):
- Release date: July 2010
- Publisher(s): Sybex
- ISBN: 9780470537251
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