Book description
The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert.
Table of contents
-
Introducing Maya® 2008
- Copyright
- Dear Reader:
- Acknowledgments
- About the Author
- CONTENTS AT A GLANCE
- Contents
- Introduction
- Chapter 1: Introduction to Computer Graphics and 3D
- Chapter 2: The Maya 2008 Interface
-
Chapter 3: Your First Maya Animation
- Project Overview: The Solar System
- The Preproduction Process: Planning
- Creating a Project
- The Production Process: Creating and Animating the Objects (1/4)
- The Production Process: Creating and Animating the Objects (2/4)
- The Production Process: Creating and Animating the Objects (3/4)
- The Production Process: Creating and Animating the Objects (4/4)
- Using the Outliner
- Summary
-
Chapter 4: Modeling with Polygons
- Planning Your Model (1/2)
- Planning Your Model (2/2)
- Polygon Basics
- Poly Editing Tools
- Putting the Tools to Use: Making a Simple Hand (1/2)
- Putting the Tools to Use: Making a Simple Hand (2/2)
- Creating Areas of Detail on a Poly Mesh (1/2)
- Creating Areas of Detail on a Poly Mesh (2/2)
- Modeling Complex Objects: The Classic Steam Locomotive (1/6)
- Modeling Complex Objects: The Classic Steam Locomotive (2/6)
- Modeling Complex Objects: The Classic Steam Locomotive (3/6)
- Modeling Complex Objects: The Classic Steam Locomotive (4/6)
- Modeling Complex Objects: The Classic Steam Locomotive (5/6)
- Modeling Complex Objects: The Classic Steam Locomotive (6/6)
- Suggestions for Modeling Polygons
- Summary
-
Chapter 5: Modeling with NURBS
- Ways to Make NURBS (1/3)
- Ways to Make NURBS (2/3)
- Ways to Make NURBS (3/3)
- NURBS Modeling: Creating the Red Rocket (1/10)
- NURBS Modeling: Creating the Red Rocket (2/10)
- NURBS Modeling: Creating the Red Rocket (3/10)
- NURBS Modeling: Creating the Red Rocket (4/10)
- NURBS Modeling: Creating the Red Rocket (5/10)
- NURBS Modeling: Creating the Red Rocket (6/10)
- NURBS Modeling: Creating the Red Rocket (7/10)
- NURBS Modeling: Creating the Red Rocket (8/10)
- NURBS Modeling: Creating the Red Rocket (9/10)
- NURBS Modeling: Creating the Red Rocket (10/10)
- Editing NURBS Surfaces
- Using NURBS Surfacing to Create Polygons
- Converting NURBS to Polygons
- Patch Modeling: A Locomotive Detail (1/3)
- Patch Modeling: A Locomotive Detail (2/3)
- Patch Modeling: A Locomotive Detail (3/3)
- Using Artisan to Sculpt NURBS
- Summary
- Chapter 6: Further Modeling Topics: Deformers and Subdivision Surfaces
- Chapter 7: Maya Shading and Texturing
-
Chapter 8: Introduction to Animation
- Keyframe Animation—Bouncing a Ball (1/2)
- Keyframe Animation—Bouncing a Ball (2/2)
- Throwing an Axe (1/4)
- Throwing an Axe (2/4)
- Throwing an Axe (3/4)
- Throwing an Axe (4/4)
- Replacing an Object
- Animating Flying Text
- Rigging the Locomotive, Part One
- Animating a Catapult (1/2)
- Animating a Catapult (2/2)
- Summary
-
Chapter 9: Further Animation Practices
- Skeletons and Kinematics (1/3)
- Skeletons and Kinematics (2/3)
- Skeletons and Kinematics (3/3)
- Skeletons: The Hand (1/3)
- Skeletons: The Hand (2/3)
- Skeletons: The Hand (3/3)
- Inverse Kinematics
- Basic Relationships: Constraints
- Basic Relationships: Set Driven Keys
- Application: Rigging the Locomotive (1/2)
- Application: Rigging the Locomotive (2/2)
- Summary
- Chapter 10: Maya Lighting
-
Chapter 11: Maya Rendering
- The Rendering Setup (1/2)
- The Rendering Setup (2/2)
- Previewing Your Render: The Render View Window
- Reflections and Refractions
- Using Cameras
- Motion Blur
- Batch Rendering
- Rendering the Wine Bottle
- mental ray for Maya
- Render Layers (1/2)
- Render Layers (2/2)
- Ambient Occlusion (1/2)
- Ambient Occlusion (2/2)
- Final Gather
- Rendering the Red Rocket (1/4)
- Rendering the Red Rocket (2/4)
- Rendering the Red Rocket (3/4)
- Rendering the Red Rocket (4/4)
- Summary
-
Chapter 12: Maya Dynamics
- An Overview of Dynamics
- Rigid and Soft Dynamic Bodies
- Animating with Dynamics: The Pool Table (1/3)
- Animating with Dynamics: The Pool Table (2/3)
- Animating with Dynamics: The Pool Table (3/3)
- Particle Dynamics
- Emitting Particles
- Animating a Particle Effect: Locomotive Steam (1/2)
- Animating a Particle Effect: Locomotive Steam (2/2)
- Introduction to Paint Effects
- Summary
- Where Do You Go from Here?
- Appendix: About the Companion CD
- Glossary (1/2)
- Glossary (2/2)
- Index (1/5)
- Index (2/5)
- Index (3/5)
- Index (4/5)
- Index (5/5)
- Beginners’ Gallery (1/4)
- Beginners’ Gallery (2/4)
- Beginners’ Gallery (3/4)
- Beginners’ Gallery (4/4)
Product information
- Title: Introducing Maya® 2008
- Author(s):
- Release date: December 2007
- Publisher(s): Sybex
- ISBN: 9780470183564
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