CHAPTER 7
Maya Shading and Texturing
Shading is the Maya term for applying colors and textures, known in Maya as shaders. A shader defines an object's look—its color, tactile texture, transparency, luminescence, glow, and so forth.
Topics discussed in this chapter include:
- Maya shading
- Shader types
- Shader attributes
- Texturing the axe
- Textures and surfaces
- Textures and UVs for the red wagon
- Photoreal mapping: the decorative box
Maya Shading
After you model your objects, Maya assigns a default shader to them with a neutral gray color. The shader allows your objects to render and display properly. If no shader is attached to a surface, an object can't be seen.
Shading is the proper term for applying a renderable color, surface bumps, transparency, ...
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