Book description
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD.
Table of contents
- Copyright
- Acknowledgments
- About the Authors
- Introduction
- 1. Basic Concepts
- 2. Your First 3ds Max Animation
- 3. The 3ds Max Interface
- 4. Modeling in 3ds Max: Part I
- 5. Modeling in 3ds Max: Part II
- 6. Character Poly Modeling
- 7. Materials and Mapping
- 8. Introduction to Animation
- 9. Character Studio and IK Animation
- 10. 3ds Max Lighting
- 11. 3ds Max Rendering
- 12. Particles and Dynamics
- A. About the Companion CD
- Beginners' Gallery
Product information
- Title: Introducing 3ds Max® 2008
- Author(s):
- Release date: January 2008
- Publisher(s): Wiley
- ISBN: 9780470184943
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