Glossary
Archetype: A general character type such as the gambler or mentor that can be adapted for use in many different kinds of stories.
Branch: A chain of events in a branching path story.
Branching path stories: Stories structured around a series of specific choices that the player can make at various decision points. Depending on the option chosen, the story will branch off in different directions.
Decision point: A place in a branching path story at which the player is asked to choose between two or more options to advance the story.
FMV: Full-motion video. A prerendered video used in a game. It can’t be interacted with, but features higher-quality graphics than the rest of the game.
FPS: First-person shooter.
Fully player-driven stories: ...
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