CHAPTER
Eleven
Fully Player-Driven Stories
At last we’ve reached the far right end of the spectrum and the most player-driven form of storytelling possible. When compared to all the other storytelling styles we’ve discussed, fully player-driven stories are a bit of an oddity. All the other storytelling styles were defined by the amount of control, or lack thereof, that the player has over the progression and outcome of the main plot. That control can be anywhere from entirely nonexistent to relatively high, but either way, the main plot is still there to guide players through the game and tell some ...
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