Book description
Imagine, at a terrifyingly aggressive rate, everything you regularly use is being equipped with computer technology. Think about your phone, cameras, cars-everything-being automated and programmed by people who in their rush to accept the many benefits of the silicon chip, have abdicated their responsibility to make these products easy to use. The Inmates Are Running the Asylum argues that the business executives who make the decisions to develop these products are not the ones in control of the technology used to create them. Insightful and entertaining, The Inmates Are Running the Asylum uses the author's experiences in corporate America to illustrate how talented people continuously design bad software-based products and why we need technology to work the way average people think. Somewhere out there is a happy medium that makes these types of products both user and bottom-line friendly; this book discusses why we need to quickly find that medium.
Table of contents
- Copyright
- Acknowledgments
- Introduction
- Foreword to the Original Edition
- Foreword
-
I. Computer Obliteracy
-
1. Riddles for the Information Age
- What Do You Get When You Cross a Computer with an Airplane?
- What Do You Get When You Cross a Computer with a Camera?
- What Do You Get When You Cross a Computer with an Alarm Clock?
- What Do You Get When You Cross a Computer with a Car?
- What Do You Get When You Cross a Computer with a Bank?
- Computers Make It Easy to Get into Trouble
- Commercial Software Suffers, Too
- What Do You Get When You Cross a Computer with a Warship?
- Techno-Rage
- An Industry in Denial
- The Origins of This Book
-
2. Cognitive Friction
- Behavior Unconnected to Physical Forces
- Design Is a Big Word
- The Relationship Between Programmers and Designers
- Most Software Is Designed by Accident
- “Interaction” Versus “Interface” Design
- Why Software-Based Products Are Different
- The Dancing Bear
- The Cost of Features
- Apologists and Survivors
- How We React to Cognitive Friction
- The Democratization of Consumer Power
- Blaming the User
- Software Apartheid
-
1. Riddles for the Information Age
-
II. It Costs You Big Time
- 3. Wasting Money
- 4. The Dancing Bear
- 5. Customer Disloyalty
- III. Eating Soup with a Fork
-
IV. Interaction Design Is Good Business
- 9. Designing for Pleasure
-
10. Designing for Power
- Goals Are the Reason Why We Perform Tasks
- Tasks Are Not Goals
- Goal-Directed Design
- Personal and Practical Goals
- Personal Goals
- Corporate Goals
- Practical Goals
- False Goals
- Computers Are Human, Too
- Designing for Politeness
-
What Makes Software Polite?
- Polite Software Is Interested in Me
- Polite Software Is Deferential to Me
- Polite Software Is Forthcoming
- Polite Software Has Common Sense
- Polite Software Anticipates My Needs
- Polite Software Is Responsive
- Polite Software Is Taciturn About Its Personal Problems
- Polite Software Is Well Informed
- Polite Software Is Perceptive
- Polite Software Is Self-Confident
- Polite Software Stays Focused
- Polite Software Is Fudgable
- Polite Software Gives Instant Gratification
- Polite Software Is Trustworthy
- Case Study: Elemental Drumbeat
- 11. Designing for People
- V. Getting Back into the Driver's Seat
- Alan Cooper
Product information
- Title: Inmates Are Running the Asylum, The: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity
- Author(s):
- Release date: February 2004
- Publisher(s): Sams
- ISBN: 0672326140
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