Book description
Videomapping with its use of digital images is an audiovisual format that has gained traction with the creative industries. It consists of projecting images onto diverse surfaces, according to their geometric characteristics. It is also synonymous with spatial augmented reality, projection mapping and spatial correspondence.
Image Beyond the Screen lays the foundations for a field of interdisciplinary study, encompassing the audiovisual, humanities, and digital creation and technologies. It brings together contributions from researchers, and testimonials from some of the creators, technicians and organizers who now make up the many-faceted community of videomapping.
Live entertainment, museum, urban or event planning, cultural heritage, marketing, industry and the medical field are just a few examples of the applications of this media.
Table of contents
- Cover
- Foreword
- Introduction
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PART 1: History and Identity
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1 The Origins of Projection Mapping
- 1.1. Introduction
- 1.2. Let’s moonwalk! A short crossing through time
- 1.3. Immersion in hallucinated worlds
- 1.4. Examples of visual devices
- 1.5. The agencies
- 1.6. A figure of transgression and juxtaposition with a beyond
- 1.7. The invention of an “empty box” as an image container
- 1.8. Modern inflexions: obsolescence of old visual devices and tacit challenges to the Albertian model
- 1.9. Parastatic scenography
- 1.10. From expedition to investigation
- 1.11. Conclusion
- 1.12. References
- 2 The “Spatialization” of the Gaze with the Projection Mapping Dispositive
- 3 Projection Mapping: A New Symbolic Form?
- 4 Points of View: Origins, History and Limits of Projection Mapping
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1 The Origins of Projection Mapping
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PART 2: Texts and Techniques
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5 Listening to Creators in Residence
- 5.1. Creators, a residence and a festival
- 5.2. Capturing the genesis of a work
- 5.3. REMIND: a method to capture the dynamics of the situated creative experience
- 5.4. Space, tool and solitude
- 5.5. New residence arrangements
- 5.6. Prospects for the future
- 5.7. Increased attention to the place of creators in digital arts
- 5.8. Acknowledgements
- 5.9. References
- 6 Projection Mapping and Automatic Calibration: Beyond a Technique
- 7 Projection Mapping Gaming
- 8 Projection Mapping and Photogrammetry: Interest, Contribution, Current Limitations and Future Perspectives
- 9 Points of View: Sound, Projection and Interaction
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5 Listening to Creators in Residence
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PART 3: Production and Dissemination
- 10 The Factory of the Future, Augmented Reality and Projection Mapping
- 11 Heritage Mediation through Projection Mapping
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12 Projection Mapping: A Mediation Tool for Heritage Resilience?
- 12.1. Introduction
- 12.2. Architecture, a heritage trace and an art to be preserved
- 12.3. The architectural heritage between preservation and mediation issues
- 12.4. Meeting between architectural heritage and projection mapping
- 12.5. Classification of architectural projection mapping
- 12.6. Meeting between architecture and projection mapping
- 12.7. Conclusion
- 12.8. References
- 13 Architectural Projection Mapping Contests: An Opportunity for Experimentation and Discovery
- 14 Points of View: Supporting and Highlighting Projection Mapping
- List of Authors
- Index
- End User License Agreement
Product information
- Title: Image Beyond the Screen
- Author(s):
- Release date: April 2020
- Publisher(s): Wiley-ISTE
- ISBN: 9781786305046
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