Image Beyond the Screen

Book description

Videomapping with its use of digital images is an audiovisual format that has gained traction with the creative industries. It consists of projecting images onto diverse surfaces, according to their geometric characteristics. It is also synonymous with spatial augmented reality, projection mapping and spatial correspondence.

Image Beyond the Screen lays the foundations for a field of interdisciplinary study, encompassing the audiovisual, humanities, and digital creation and technologies. It brings together contributions from researchers, and testimonials from some of the creators, technicians and organizers who now make up the many-faceted community of videomapping.

Live entertainment, museum, urban or event planning, cultural heritage, marketing, industry and the medical field are just a few examples of the applications of this media.

Table of contents

  1. Cover
  2. Foreword
  3. Introduction
  4. PART 1: History and Identity
    1. 1 The Origins of Projection Mapping
      1. 1.1. Introduction
      2. 1.2. Let’s moonwalk! A short crossing through time
      3. 1.3. Immersion in hallucinated worlds
      4. 1.4. Examples of visual devices
      5. 1.5. The agencies
      6. 1.6. A figure of transgression and juxtaposition with a beyond
      7. 1.7. The invention of an “empty box” as an image container
      8. 1.8. Modern inflexions: obsolescence of old visual devices and tacit challenges to the Albertian model
      9. 1.9. Parastatic scenography
      10. 1.10. From expedition to investigation
      11. 1.11. Conclusion
      12. 1.12. References
    2. 2 The “Spatialization” of the Gaze with the Projection Mapping Dispositive
      1. 2.1. Introduction
      2. 2.2. The release of the “cinematographic cocoon”
      3. 2.3. Changing the projection mapping dispositive
      4. 2.4. The spatialization of the gaze or the perception of the projection mapping spectator
      5. 2.5. “Attractions set-up” or real content?
      6. 2.6. References
    3. 3 Projection Mapping: A New Symbolic Form?
      1. 3.1. Introduction
      2. 3.2. A shifting tool
      3. 3.3. The surface
      4. 3.4. The projection
      5. 3.5. Conclusion
      6. 3.6. References
    4. 4 Points of View: Origins, History and Limits of Projection Mapping
      1. 4.1. The origins of a movement towards alternative forms according to Romain Tardy
      2. 4.2. A short history of projection mapping according to Dominique Moulon
      3. 4.3. Projection mapping and its limits according to Christiane Paul
  5. PART 2: Texts and Techniques
    1. 5 Listening to Creators in Residence
      1. 5.1. Creators, a residence and a festival
      2. 5.2. Capturing the genesis of a work
      3. 5.3. REMIND: a method to capture the dynamics of the situated creative experience
      4. 5.4. Space, tool and solitude
      5. 5.5. New residence arrangements
      6. 5.6. Prospects for the future
      7. 5.7. Increased attention to the place of creators in digital arts
      8. 5.8. Acknowledgements
      9. 5.9. References
    2. 6 Projection Mapping and Automatic Calibration: Beyond a Technique
      1. 6.1. Introduction
      2. 6.2. Towards a new projection dynamic
      3. 6.3. Automatic calibration
      4. 6.4. Automatic geometric calibration
      5. 6.5. Projector calibration using one or more pre-calibrated cameras
      6. 6.6. Automatic calibration applied
      7. 6.7. Automatic calibration in France
      8. 6.8. Conclusion
      9. 6.9. References
    3. 7 Projection Mapping Gaming
      1. 7.1. Introduction
      2. 7.2. Specifying the scope of the projection mapping game
      3. 7.3. The indoor projection mapping game
      4. 7.4. The outdoor projection mapping game
      5. 7.5. Conclusion
      6. 7.6. References
    4. 8 Projection Mapping and Photogrammetry: Interest, Contribution, Current Limitations and Future Perspectives
      1. 8.1. Introduction
      2. 8.2. State of the art
      3. 8.3. Photogrammetry for projection mapping
      4. 8.4. Contribution: an automated imaging device for object photogrammetry
      5. 8.5. Current limitations and future prospects
      6. 8.6. References
    5. 9 Points of View: Sound, Projection and Interaction
      1. 9.1. Sound creation projection mapping, a real composition of sound
      2. 9.2. Projectionist: a profession according to Pascal Leroy
      3. 9.3. Interactive projection mapping by Anne-Laure George-Molland
      4. 9.4. References
  6. PART 3: Production and Dissemination
    1. 10 The Factory of the Future, Augmented Reality and Projection Mapping
      1. 10.1. Introduction
      2. 10.2. The factory of the future
      3. 10.3. Augmented reality
      4. 10.4. Factory of the future and augmented reality
      5. 10.5. Augmented reality and projection mapping
      6. 10.6. Future plant and projection mapping
      7. 10.7. Conclusion
    2. 11 Heritage Mediation through Projection Mapping
      1. 11.1. Introduction
      2. 11.2. The symbolic value of heritage
      3. 11.3. Projection mapping as a means of cultural heritage mediation
      4. 11.4. Conclusion: monumentalize the monumental
      5. 11.5. References
    3. 12 Projection Mapping: A Mediation Tool for Heritage Resilience?
      1. 12.1. Introduction
      2. 12.2. Architecture, a heritage trace and an art to be preserved
      3. 12.3. The architectural heritage between preservation and mediation issues
      4. 12.4. Meeting between architectural heritage and projection mapping
      5. 12.5. Classification of architectural projection mapping
      6. 12.6. Meeting between architecture and projection mapping
      7. 12.7. Conclusion
      8. 12.8. References
    4. 13 Architectural Projection Mapping Contests: An Opportunity for Experimentation and Discovery
      1. 13.1. Introduction
      2. 13.2. Different projection mapping projection contexts
      3. 13.3. Interests and functioning of the contests
      4. 13.4. Analysis of the 2018 season
      5. 13.5. Conclusion
    5. 14 Points of View: Supporting and Highlighting Projection Mapping
      1. 14.1. Video Mapping European Center according to Antoine Manier
      2. 14.2. Lighting design and sustainable projection mapping installations according to Alain Grisval
  7. List of Authors
  8. Index
  9. End User License Agreement

Product information

  • Title: Image Beyond the Screen
  • Author(s): Daniel Schmitt, Marine Thébault, Ludovic Burczykowski
  • Release date: April 2020
  • Publisher(s): Wiley-ISTE
  • ISBN: 9781786305046