HTML5 Game Programming with enchant.js

Book description

HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn't know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D.

We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js.

  • Provides a comprehensive, easy guide to game programming through enchant.js

  • Gives aspiring game developers a tool to realize their ideas

  • Introduces readers to the basics of HTML5 and JavaScript programming

  • What you'll learn

  • Master the basics of HTML5 and JavaScript programming

  • Create a game that can be played on a desktop, iOS, or Android

  • Upload your game to 9leap.net, where you can share it easily

  • Program your own 3D games

  • Grasp the essential concepts of making a compelling and popular game

  • Who this book is for

    HTML5 Game Programming with enchant.js is for aspiring game developers of all ages who have wanted to make their own games but didn't know how. It's for programmers interested in learning the potential of HTML5 through designing games.

    Table of contents

    1. Title Page
    2. Dedication
    3. Contents at a Glance
    4. Contents
    5. About the Authors
    6. About the Technical Reviewer
    7. Acknowledgments
    8. Introduction
    9. CHAPTER 1: Beginning enchant.js Development
      1. Visit the enchant.js Web Sites
      2. Compatibility and Releases
      3. Features of enchant.js
      4. JavaScript, HTML5, and CSS
      5. Making “Hello World!” Appear on the Screen
      6. Create a Skating Bear
      7. Executing on Devices and Uploading to 9leap.net
      8. Conclusion
    10. CHAPTER 2: JavaScript Basics
      1. Summary List
      2. Declare a Variable
      3. Assign a Value to a Variable
      4. Add Variables
      5. Check the Value of a Variable
      6. Manipulate a Variable Using Itself
      7. Manipulate a Variable Using Incrementation
      8. Compare a Variable
      9. See How Similar Two Values Can Be
      10. Manipulate a Comparison
      11. Implement Logic with the If Statement
      12. Create an Object
      13. Work Smarter with the While and For Loop Statements
      14. Interrupt a Loop with Break
      15. Skip a Loop Iteration with Continue
      16. Generate Random Numbers
      17. Define Scenarios with Switch
      18. Store Numbered Data in an Array
      19. Store Non-Numbered Data in an Associative Array
      20. Save Time with Functions
      21. See Where Variables Live
      22. Make Object Blueprints with Prototypes
      23. Conclusion
    11. CHAPTER 3: Basic Features of enchant.js
      1. Summary List
      2. Inheritance
      3. Seeing Elements of a Game
      4. Creating Labels
      5. Creating Sprites
      6. Drawing a Map with a Surface
      7. Using Touch to Interact
      8. Using D-Pads to Interact
      9. Conclusion
    12. CHAPTER 4: Advanced Features of enchant.js
      1. Summary List
      2. Transitioning Between Scenes
      3. Creating a Game with Screens, Time Limits, and Scores
      4. Using Collision Detection
      5. Creating an Interactive Map
      6. Implementing Sound
      7. Conclusion
    13. CHAPTER 5: Game Design
      1. Unbreakable Rules of Mini-Game Development
      2. Game Development Process
      3. Conclusion
    14. CHAPTER 6: Creating an Arcade Shooter
      1. Summary List
      2. Building the Arcade Shooter
      3. Beefing Up the Game
    15. CHAPTER 7: Creating a Stand-Alone 3-D Game
      1. Stand-Alone Games
      2. 3-D Games
      3. Conclusion
    16. APPENDIX A: Class Appendix
      1. Core Classes
      2. gl.enchant.js
      3. ui.enchant.js
    17. Index

    Product information

    • Title: HTML5 Game Programming with enchant.js
    • Author(s): Brandon McInnis, Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Ryo Tanaka, Kevin Kratzer
    • Release date: May 2013
    • Publisher(s): Apress
    • ISBN: 9781430247432